FoxBat Wrote:Another thing I thought of. So we start with full team off the teleporter, and the enemy does the same. We do our spike, then run off with the theif towards their backdoor. Say they immediately split off a ranger and a warrior after us. What's the best course of action there?Keep ahead of them into the base, spike down 2 NPCs at the same time (i.e. no turn taking) and run like crazy back out the teleporter back to monk support. Just remember that the Pin Down from NPC archers (which can cause your demise very easily) is very easy to avoid or trigger while you're behind a wall. Don't automatically use Shadow Prison as soon as you're in range. Move in closer, dodge the Pin Down (which is always their first attack) then spike it down. On the other hand, if you get far enough in so that the warrior and ranger are both out of range of their monks, go ahead and spike them. I'm not sure about needing the speed boost from Tiger Stance, so an option might be to switch that out for Expose or some defense. If you don't think you'll make it then run back to the monks.
Another strategy is to not use the teleporter at the beginning of the match, just have the main team go out the front door and the assassins wait at the back door (note: not going out) until there's a full engage at the stand, then sneak on over to the back door. You may lose time, but if it throws them off and keeps you alive all the better.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.