February 16th, 2012, 13:41
Posts: 23,476
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Rifle. Hold a rifle. Or a cannon, I suppose. Everything else is a straight loss...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 17th, 2012, 18:24
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Well I've read through all of the different post strings, and unless I missed something, it doesn't look like anyone's questioning why there's a fort on that innocent desert tile. Do you think anyone will venture a guess towards iron being there before they hit IW?
Oh, and howdy y'all, since I'm probably a new poster to the majority of you. Longtime lurker, just recently decided to sign up and add to the community like I should have been doing for awhile now
February 18th, 2012, 03:12
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BRickAstley Wrote:Oh, and howdy y'all, since I'm probably a new poster to the majority of you. Longtime lurker, just recently decided to sign up and add to the community like I should have been doing for awhile now
Welcome _Rick, you should also jump in the pool and join a game. Amazingly fun and totally different from the SP experience.
February 18th, 2012, 16:09
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Thanks Ceil! I'm actually working on that atm, I've got an interest thread for a Greens PBEM on the main discussion thread and it looks like the interest is there so I should be up and playing soon.
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Aren't the plains hill workshops worth keeping around? There are are a decent number of production tiles (hill mines) to work in the short term. Once Guilds comes in, that tile's as good as a regular mine. Once you have chem and/or caste, it's a railroad mine or a copper mine.
It's like FFH agrarian farms, the -1 malus is meaningless, so you end up with a free +1 yield.
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That's what I would think. Why would anybody want to get rid of those?
Suffer Game Sicko
Dodo Tier Player
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Scooter noted that the elephant he wanted to settle would be "towards" Commodore.
Interesting fact: since the areas with elephants are about as far away from the players as possible, every elephant is roughly equidistant to four players. So there's one elephant on the far side of the world from Commist, one on the far side of the world from scooter, and the remaining three are "between" them. (All roughly speaking... the elephants are actually a bit SE of the equidistant points.)
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SevenSpirits Wrote:Scooter noted that the elephant he wanted to settle would be "towards" Commodore.
25g created some interesting diplo in that regard. Every pair of civs has 3 small areas that aren't naturally closer to one or the other. It's hard to split 3 in half fairly! I do think Scooter's macro is on target, if he can stand up elephants he not only makes himself unattractive, he also may be able to ride Commodore's coattails and claim some Serdoan land. Given the economic void Commist is running into, Scooter *could* even come out ahead.
But Brian. What's he doing, besides peaking too early? I wish he'd report more...
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Haven't followed this game much, but Serdoa seems to playing very well. Commodore had a very good plan pretty well executed, but then he also made a gambit that didn't pay out too well. Nevertheless he is getting very early Cathapracts so maybe he can still slow down Serdoa enough to make it a game. Scooter seems to be trying too hard to give and read signals from Commodore's actions. I would prefer these games played like real AW without any kind of communication efforts.
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Things that are playing out like I hoped so far:
* Exploring units pillaging useless improvements, and improvements near other players. Island towns are a tremendous prize.
* Iron Working for stone is a solid play.
* Opening strategy is different from normal for some traits; mostly the grocer from IMP changes up early GP strategy.
* People think the sites far away from everyone are the best.
* Galleys enable early war and will add another dimension to later war.
Things that are not playing out like I hoped so far:
* Not the best play from non-Serdoa participants.
* The near west is apparently a bit more barren than the other directions.
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