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[SPOILERS] Don't mention the war

T143

The turn starts with a pop-up informing that OleMack has defyed a returning the city of Hippo back to Serdoa. Also Serdoa has brought more troops on his stack near Hadrumetum. I think I can still stay in place, but I'll had to see what I can bring in to the city.

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Also between the turns Mackoti has started golden age and converted to State Property and Representation. TMIT has lost 2 cities to MAckoti and is continuing to whip down the cities.

Bursa has only warrior in it. Too bad I didn't have units close enough to take advantage of this. The units in Biyarbakir are also visible here.

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Converted to Reresentation+Free Speech+Mercantilism. Running culture slider a bit to keep my people happy while waiting for Draft unhappiness to fade away. Here you can see also final tally in the Hadrumetum.

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T144

In the beginning TMIT has just 3 cities left. I should be able to capture easily all of them. Bursa has just a warrior, Konya 2*Janissaries and Izmir 3*Janissaries+Mace and 1*cat.

[Image: civ4screenshot0290.jpg]

Serdoa has again brought more troops in his stack and, if I want to take Izmir I might had to abandon Hadrumetum. My gut feeling is that it still should be ok, but I'll probably need to run couple of tests to make sure of it.

[Image: civ4screenshot0291.jpg]

It is very tempting to try to go for all cities of TMIT at this point, even if leaving Izmir alone would probably be wisdom.
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Starting with easy desicions and capturing Bursa that I immediately gift to WK (we've an agreement). It comes with some gold and 5*workers and reveals 3 severly wounded Janissaries behind it. I use 2 mounted units in range to collect some free experience.

Then against Konya.

Cuirassier ~23/11 LOSE
Cuirassier ~23/11 LOSE
Cavalry 50/10 WIN
Rifle 99 WIN

and then we've this dilemma. Taking it might weaken the defenses of Hadrumetum too much, but getting rid of TMIT would be pretty big too. I need to think about this.
[Image: civ4screenshot0292.jpg]
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What is the culture situation bordering Hadrumetum? If you evacuate and Serdoa takes it, would you be able to counterattack immediately?
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After couple of tests the few units difference potentially makes a huge difference in the end result. Especially the amount of Cavalries in defense is desicive since they're only ones getting good odds against grenadiers. So I decided to let TMIT live at least another turn.
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NobleHelium Wrote:What is the culture situation bordering Hadrumetum? If you evacuate and Serdoa takes it, would you be able to counterattack immediately?

I can't use 1 movers after he captures Hadrumetum. On the other hand I could move just above pigs where he couldn't reach me and I could counter attack. I decided against this though.
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Yeah that's what I mean, whether the adjacent tiles would stay owned by you and thus let you use one-movers. But he might just take the city and not defend it.
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NobleHelium Wrote:Yeah that's what I mean, whether the adjacent tiles would stay owned by you and thus let you use one-movers. But he might just take the city and not defend it.

The pig tile is still his culturally. It is just far enough from his stack so that he can't hit it and actgually flood plain 1N from pig would have been better place to wait for counter attack opportunity. However I already have good defensive bonuses in place and also GG healer and immobile troops so wounded troops would get healed quite a bit.
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Played the turn in a hurry and don't have time for report either. Main news is that TMIT has been eliminated.
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