Merovech Wrote:As am I. Maybe we can get Mist to actually post a lot, eh?Now this would be something to see
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Anyhow, the spaceship some hapless BTS fool sent into space arrived at Alpha Centauri and got promptly sabotaged. I personally blame Morgan, he's not in this game. The escape pod landed and the terrain before our eyes was
![[Image: t0_Planetfall.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_Planetfall.jpg)
Unappealing.
Nevertheless, there's a river, two sources of food, one commerce, plenty high production tiles and a bit of not-so-deep sea. We can work with this, so I settled in place.
![[Image: t0_map.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_map.jpg)
Plenty of interesting stuff here. First let's tackle terrain - AlphaCentauri and Planetfall have three terrain attributes for each tile - Elevation ( Lowlands, Highlands, Ridge ), Rainfall ( Polar, Arid, Moist, Rainy ) and Surface ( Flat, Rocky ). You can't cross from one tile to another if it would take you over two elevation levels. You can't plant cities on Ridges. Attacking uphill gives attack strength nerf, attacking downhill gives a boost. Some terrain types, don't support certain improvements, certain improvements ( especially windmills and sun mirrors ) give wildly varying yields depending on terrain. And finally - Rocky surface offers, more production and defense boost, but is flattened by placing cities on it. Only not by Hive cities
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Now, I have to upgrade my Supply Pod and there are three options -
Worker ( here called Former )
UnityRover ( basic recon vehicle)
UnityFoil ( basic sea transport )
but of those, Rover is superior. Just look at this
![[Image: t0_UnityRover.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_UnityRover.jpg)
2 moves. Combat 4! This unit is a perfect scout that murders early mindworms at will. You can quickly grab a feel for surrounding land and grab any nearby pods, while staying mostly out of trouble. And when you're done scouting there's nothing better to keep the worms at bay. Picking worker would be stupid right now, because there's only one tile it could upgrade right now and even that requires a border pop. All the rest will have to wait until I grab the tech opening mines. Picking the ship might seem attractive, but it would not live very long, it does not get combat bonuses and sea worms are stronger than land ones ( and move faster making them much harder to avoid ).
Then there's the tech choice. I have 10! early options. So let's go through them in order
![[Image: t0_Biogenetics.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_Biogenetics.jpg)
- Infirmary is a health building that opens a specialist slot for Doctor (more health )
- Medic 1 is a normal unit promotion, Repair Bay is a special unit ability that acts like Medic. While promotions are bought with XP as normal, abilities are bought when the unit gets created if city creating them had buildings that unlock ability slots.
![[Image: t0_CentauriGeology.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_CentauriGeology.jpg)
- Allows Formers to build mines. Mine will be required to improve that Methane Ice source I have and they'll make all my Rocky tiles from x/2/x to x/4/x
- Unity Mining Laser is an early game wonder that gives +2h in city that builds it ( meh ) and +1h (!) from every mine, needles to say, I *want* Unity Mining Laser hard. This is one of the three best early wonders.
![[Image: t0_CentauriHydrology.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_CentauriHydrology.jpg)
- Can work water tiles
- Can travel over owned water without needing transport ships
- Sea Mill does not exist in the game any more
- Trade on rivers and faster movement along rivers
- Shows a hidden h/c resource
- Opens basic ship unit
- Hydro Plant gives fresh water to city that built it and +1c to all riverside tiles
- Allows teching Soil Enrichment which is a tech for farms and another very strong early wonder
![[Image: t0_DefenseLogistics.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_DefenseLogistics.jpg)
- Allows to cut fungus which is a pain in the ass and tends to come back if you're not "nice" to this mouldy rock of a planet. I am not going to be nice
- Flame Thrower is a basic infantry that's fairly decent against Mind Worms
![[Image: t0_DefenseMobility.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_DefenseMobility.jpg)
- Can build Rovers. Like UnityRover but without C4, which cuts usefulness down by a lot.
- Command center is an early source of culture and opens ability slot for infantry.
![[Image: t0_IndustrialBase.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_IndustrialBase.jpg)
- Opens Gold and Silver. They are visible before, but like with Copper in FFH you don't get the resource when mined until you tech this.
- Siege tank is an early collateral unit which is hopeless against mind worms.
- Maintenance Bay [strike]makes the Technician ( Citizen ) specialist a 3h proposition and[/strike] gives a free Citizen. Opens ability slot for Artillery type units.
![[Image: t0_InformationNetworks.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_InformationNetworks.jpg)
- Opens map trading
- Network Node gives 2 beakers in the city and opens a sort of spy-ish specialist slot ( Librarian +4esp/+1beak )
![[Image: t0_RecyclingTanks.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_RecyclingTanks.jpg)
- Enables all Algaes
- Enables Biodomed civic
![[Image: t0_RenewableEnergy.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_RenewableEnergy.jpg)
- Windmill is the first, and nearly sole early spamable commerce improvement
- Mount Planet is an unique feature I might or might not find
- Unity Observation Bay gives you the world map
![[Image: t0_Xenobiology.jpg]](https://dl.dropbox.com/u/14578363/planetfall/t0_Xenobiology.jpg)
The make planet happy tech, ask Bob what it does
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