Hi guys, it's your favorite Dr. Nomadic again. I'm so sorry with making myself look too important with posting my game writeups right here. The next report about my Viking adventure will be put in a designated place (WEBSITE) and so will three more games on Noble difficulty, before I move up to Prince.
However, after I finished my three games on Noble, I planned on running an SG with a variant on the same difficulty...or more specifically, many variants. Note that some experienced guys may feel free to start their own version earlier, since I don't expect this to start until a month is over, and that's if I keep playing Civ4 out the wazoo! And I don't really want to do that too much. I have other games to play, and school studies are more serious. But whatever, I DO want to be in an SG, if only to find out what a time commitment it is. And here are the variants:
-Cannot declare war until 1000 BC
-May not build a world wonder/project that takes more than 15 turns
-No signing open borders agreements
-Our ships may not leave our own waters
-The first improvement in every city must be city walls
-As soon as we finish researching engineering, every city must stop what it's building and start a castle
-Do not switch to any civics that bolster production. Hiring free engineer specialists and hurrying production is okay, but this means that WE MUST RESIGN IF WE GET FORCED INTO UNIVERSAL SUFFRAGE VIA THE U.N.
-We must adhere to the honorable ruleset
-We must adopt environmentalism ASAP
-No dialing up the culture slider or building culture
-Every city must be named after a location from a 4th-gen video game
We will have to discuss the map type and civilization/leader here. The creative, financial, protective, and philosophical traits are most desirable for me here. Creative helps give free border expansions, financial covers up the lack of foreign trade commerce a bit, protective gets those defensive buildings up faster, and philosophical helps us get more great people. But any other discussion is open. Next post will have simpler variant ideas.
However, after I finished my three games on Noble, I planned on running an SG with a variant on the same difficulty...or more specifically, many variants. Note that some experienced guys may feel free to start their own version earlier, since I don't expect this to start until a month is over, and that's if I keep playing Civ4 out the wazoo! And I don't really want to do that too much. I have other games to play, and school studies are more serious. But whatever, I DO want to be in an SG, if only to find out what a time commitment it is. And here are the variants:
-Cannot declare war until 1000 BC
-May not build a world wonder/project that takes more than 15 turns
-No signing open borders agreements
-Our ships may not leave our own waters
-The first improvement in every city must be city walls
-As soon as we finish researching engineering, every city must stop what it's building and start a castle
-Do not switch to any civics that bolster production. Hiring free engineer specialists and hurrying production is okay, but this means that WE MUST RESIGN IF WE GET FORCED INTO UNIVERSAL SUFFRAGE VIA THE U.N.
-We must adhere to the honorable ruleset
-We must adopt environmentalism ASAP
-No dialing up the culture slider or building culture
-Every city must be named after a location from a 4th-gen video game
We will have to discuss the map type and civilization/leader here. The creative, financial, protective, and philosophical traits are most desirable for me here. Creative helps give free border expansions, financial covers up the lack of foreign trade commerce a bit, protective gets those defensive buildings up faster, and philosophical helps us get more great people. But any other discussion is open. Next post will have simpler variant ideas.
Civilization IV sure runs like a dream on my new computer.