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Nice, someone changed the description for this game to "Martyr Complex: The Game." I'd say persecutory delusion or maybe just plain paranoia is more accurate, but that's close enough.
Please do avoid overt spoilers, whoever is editing that thing.
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You moved a ton of units away from the border with Yuri... You really need to kill him asap and I don't think Mistibod is going to attack you while they try to get as much as possible from Davy.
The free spec in Bastion's Keep should just be an artist IMO.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Those units need to heal up anyway, we might as well use them as defense for a few turns. You might be right about the spec.
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Played turn 130.
We checked out the siege of Palaven. Not really sure why Commodore is mucking around in the jungle instead of actually sending units at the city, so it's possible that Palaven may hold for another turn should davy choose to defend it. It'll have seven defenders and Commodore only has eight units that can kill in range that we can see.
We founded our new city of Arreat Crater. Mist decided to send his settler to the border which is fine with me. The fact that it is unescorted is a good sign I suppose. I shifted over the last set of obsolete units from Caldeum, and also built a Knight. These will be the reinforcements to take out Bursa and finally remove yuris from the game. We also shifted two Pikemen and a Longbow last turn for city garrisons. I hope the consolidated force will be enough, if not it may be pretty embarrassing. In any event we'll have a healed Knight next turn that we can send in to scout and sit on tiles and let us see what we'll be up against.
I did start our second Golden Age this turn. davy offered us Spices for Ivory which alleviated the HC unhappiness issue a bit. It'll still be unhappy for one more turn until we get Whale (I apparently miscalculated and thought we would have Whale this turn), but that's better than delaying the GA for another turn. Mist offered us 15gpt for our Stone, which we also accepted. We got a Scientist which we'll probably use for the next GA. I was also able to use the extra hammers from USuff and the GA to barely finish the Settler we were building in OR for the Whale/Deer site this turn. So the city will be founded next turn, along with the Alamo city. I'm not sure what we're going to name these cities yet - we might name one Towers of Sin, which is an aggregated name that I just made up, or maybe we'll skip ahead to Act 4.
Swapping into USuff hurt our research rate quite a bit, but now our MFG is through the roof. I did change the specialist in BK to an Artist. Mist teched Astronomy for some reason.
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lolwut? Davy got musketeers. A GG died. Commodore declared peace with Davy without taking anymore cities. Smooth.
SoL is gonna be huge.
Need to work an artist in Arreat too.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yes we're working an Artist there too. That's why we got the instant border pop.
davy's had Gunpowder for a few turns...I actually forgot that he was France haha.
Edit: Nice, davy wants us to give him Sugar, Dye and Sheep for free. Why you'd have to hate on us earlier, bro?
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NobleHelium Wrote:Yes we're working an Artist there too. That's why we got the instant border pop.
Gov switched it to a merc after the borders popped.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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LOL:
GG death was Commodore's Morale Knight.
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Yeah, I figured the GG was Com's. I bet his units got catted + a bunch of musketeers as he slowly walked them on into Davy's territory.
More Gaspar happy dancing?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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