Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Gaspar and NobleHelium - More Arguments About Buildings & Food.

Yep, Airships have a damage cap of 20hp or something. Bombers cause collateral, Airships and Fighters don't. None can kill, except via interceptions.

And passe or not, you should totally go for a cultural victory wink
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What's the damage cap of fighters and bombers then?
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I think maybe you're looking for this

http://www.civfanatics.com/civ4/strategy/air_combat.php
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Ah, 50% damage cap for planes. That's what I was interested in. Also that says airships are 30%.
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Played turn 150.

We finished Physics, got the Great Scientist. Commodore's Assembly Line ETA appears to have been delayed, Gaspar is convinced that he miscalculated the gold required to finish the tech. Next turn we'll probably build an Airship. We also finished our first 11-experience Infantry this turn.

We found Uranium near Cathedral which will give us an extra 3c once we convert the workshop to a mine. And it's also under Stonefort. There are two other sources of Uranium in the middle of the map inside Commodore's territory, and there's one closeish to everyone's capital.




Yeah, I'm leaving a lot of signs for Gaspar.




Mist made it to Steam Power, which means he's one tech away from Machine Guns.

I don't believe in "OMG the turn number is a big multiple of ten, must do big report!" but I think everyone's reports are very stale on these turns so I'll do a city screen dump with some brief explanations. I can't be bothered to crop them this time though.



Kept the watermill (which we borrowed last turn because we failed to account for the monastery going obsolete) to finish the Grocer in one turn. It'll go back to the Silk next turn and slowly grow to 14.



Kind of lacking in hammers so it will do mostly Cannons with some MGs when there's not enough overflow to do a 1t Cannon.



Probably doing some MGs to bleed off the overflow.



Quick Grocer before going on land units.



This city doesn't do anything. Might build another Spy or something eventually.



Will eventually get some workshops and work those.



The mostly-finished Infantry would cause us to lose hammers to overflow if we finish it next, so we will do an MG first. Will be our primary ship producer when we get Combustion.



Builds Infantry until it builds up too much overflow then it dumps it on a building. Either a Bank or Versailles lol will be the target of overflow next.



Should be a decent ship producer once it finishes the Coal Plant and Drydock. Will need a Harbor or Grocer as well.



Should be able to produce units soon.



I decided to work all the farms here since the GA is done, we'll get a few more specialists this way. If the game doesn't end first.



Same deal here with the Infantry being too much overflow.



Good place to build Airships since it produces 54hpt. Will do ships later since we need to do ships wherever we can, basically.



Will probably build late game wonders here if the game lasts that long. Unless we decide to do the media wonders in culture cities. wink



Will soon be working all coast once CoA grows again.



Nice city. Once it burns its overflow (two MGs) it'll probably do Airships until Combustion. Gaspar built the FP here because BK is way too busy. This is why I might push for Versailles in Caldeum...if we don't swap into State Property.



Will stagnate as soon as RaC is ready to take the overlapped farm. We should get the plains tile soon for a watermill.



Will stagnate or maybe grow one more size until we open up more Engineer slots with the Factory.



Not much to talk about here. Will eventually produce something useful...



Probably will grow to 10 and then stagnate. Maybe one or two more sizes if it can steal the Corn for a few turns.



Super crappy city, this is the spot in yuris's empire that really should have gotten another food resource. Will work some workshops and be slightly better than useless, I guess.



Better city than GoH. lol Obviously if we manage to claim more tiles from Commodore it will be a good city. But it won't be too bad at size 7 working villages and two workshops.

[Image: score150.jpg?dl=0]
The score graph mostly marks the points where people lost cities. Moreso because it's generally accompanied by heavy whipping. lol We haven't been in Slavery for over 25 turns however.

[Image: gnp150.jpg?dl=0]
Our GNP is really not much higher than Commodore's. We're producing over 620 culture per turn. If we started building Wealth in some cities we would increase our bpt by like 50% though.

[Image: mfg150.jpg?dl=0]
Golden Ages and Universal Suffrage. And then the Industrial Revolution.

[Image: cy150.jpg?dl=0]
City loss, whipping, and assimilation of conquered land.

[Image: power150.jpg?dl=0]
Mistabod's ridiculous spike, us trying to keep up with Commodore, and then the great clash of units. That did wonders for our unit cost by the way. lol

[Image: culture150.jpg?dl=0]
Religious buildings and the Sistine Chapel. Mistabod have built a lot of Hippodromes all game.

[Image: espionage150.jpg?dl=0]
Early Rathaus spam (I really want to play ORG sometime - man it must have been awesome having research visibility on everyone all game). Mist ran slider against Commodore and davy at two points. We've been running Spies as second priority after Engineers (except on the border where we sometimes ran Artists), so we've caught up decently. You can see our graph is sloping off again because Factories allow us to run more Engineers. We also built a Jail in DO.

[Image: demos150.jpg?dl=0]

Commodore did build that Levee in Kusari. And davy has over 800 war weariness against Mist...
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All in all, very impressive. Have you decided on how you would like to end this game?
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Boldly Going Nowhere Wrote:All in all, very impressive. Have you decided on how you would like to end this game?

[Image: chinese-soldiers-marching-in-formation.jpg]
I've got some dirt on my shoulder, can you brush it off for me?
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Play that funky bass, Tina

It was 1610 in Sanctuary and the birth of the brilliant Physicist Marie Curie in the Sanctuarese capital of New Tristram was hailed all throughout the land. There she would spend the next 100 or so years hanging out waiting for two more friends to pop a golden age with. :oldwink:

[Image: t151a.jpg]

(Also, uh... Marie you got some 'splainin to do. Maybe you should hang out with the spies.) huh

Yeah so, after R2Helium's lengthy t150 report I don't really have a lot to add. Mostly lots of GPs popping up everywhere. Our scientist, plus these:

[Image: t151b.jpg]

We discovered Fascism at end of turn (and really, who more appropriate to discover Fascism than Nofun?) and birthed Scipio Africanus. So add that to the GP cavalcade. There was some mild concern about what Commodore could accomplish with a bomb but the ultimate answer was probably nothing so I expect he'll either use it for a GA or incorporate Civ Jewelers for no reason whatsoever. This actually strikes me as the sort of game where he'll try building the UN and getting Dave and Mist to vote for him. Of course we're just 2.5% shy of a blocking segment of the population and more importantly, I cannot imagine why either Mist or Dave would actually prefer him to win than us based solely on in-game actions. (The link in that thread of thought is Mass Media, which allows Civ Jewelers.)

Also, the 19 parallels don't stop there, come to think of it, since whenever I talk to him he likes to paint ol' Nofun as a pantomime villain in the style he did with SevenSpirits juxtaposed with Ranamar. I like Commodore, but his competitiveness gets the better of him in some ugly ways, imo. Anyway, back to our game...

There's really not a lot else to discuss. We'll research Combustion next, which will take 3t. There's been some discussion of sprint teching to Industrialism just to see how fast we could tech at this point but we need the builds more than we need the beakers. The current plan is really just to tech the key Naval, Air and Ground units of the early modern era (Destroyers, Fighters/Bombers and Marines) and just build them until we go bankrupt and KILL EVERYTHING THAT MOVES. hammer

I'll try and get a stitched map together sometime soon just so I contribute to the reporting. Does anyone have anything they're interested in? Thoughts on the metagame? Thoughts on how we could conceivably still lose? Anyway, if you want to know something, ask. Otherwise we're going to keep churning out lots of "We built a lot of stuff, doo-dah, doo-dah" reports until there's a concession.

[Image: t151c.jpg]
I've got some dirt on my shoulder, can you brush it off for me?
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With Our Love

So still not much happening. Short story: We continued Industrializing smaller cities, built units in larger cities, started teching Combustion. Basically right now, we built lots of MGs and Infantry. When Combustion comes in, we build a ton of ships. When Flight comes in we build Airports and argue whether or not do tech Industrialism or Radio first (Noble prefers the former, I prefer the latter.) Then we build Fighters, Bombers and Marines and go kill everyone. Or at least Commodore. :oldwink:

Anyway, I meant to take a screen or two midturn since the most interesting thing this turn was the spying. Commodore finished Assembly Line and has his first two Infantry. goodjob He also has a weird staging tile for his 3-move galleys.

[Image: t152b.jpg]

Here's the current power graph:

[Image: t152a.jpg]

For comparison's sake, the Sanctuarese military:

[Image: t152c.jpg]

We aren't really sure what we're going to do with the Fascism Great General. Our Heroic Epic city, Caldeum, already produces 3-promo units out of box and with Pentagon, every city with a Barracks produces 2-promo units out of box. So its possible we'll attach him for a super medic or so we can build West Point which Noble has an irrational love for. Or just have him sit around and tell us tales... :oldwink:

Here's Demos. Sorry for being so boring. At least I'm linking good music. lol

[Image: t152d.jpg]
I've got some dirt on my shoulder, can you brush it off for me?
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Caldeum + Theocracy + West Point = 17 experience units. Don't be hatin'.
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