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Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS

Maniac != Mardoc
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I know he's not you. However he's agreeing with you, so I'm rebutting his argument.
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Culture is viewable via graphs or Victories Screen, Espionage is viewable by tracking graphs or espionage screen, so its not like the infomation would be completely hidding, but rather it would (in specific terms of GNP) be clearifed ...
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How about adding a separate graph for GPP (if its doable)? It'd give more accurate picture of tech bulbers.
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Sian Wrote:As Mentioned in PBEM2 ... could you set it up so planting (sea) Fungus and Hybrid forests don't destroy improvements that can be placed on top of them in the first place, to help out Hybrid players slightly?

I'll put it on the (big) to-do list.

Iskender Wrote:How about adding a separate graph for GPP (if its doable)? It'd give more accurate picture of tech bulbers.

Python interface modding is outside my comfort zone, alas.
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[Image: PlanetfallBanner.jpg]

Patch 16f for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v16 file of Planetfall. Patch f breaks games started under the previous patches.

Changelog:

1. German translation updated, thanks to Martin Santiago.
2. Grenade Fruits are visible from the start of the game.
3. Fungal Gin is revealed by Xenobiology.
4. Soil Enrichment now enables rather than reveals Fungicide.
5. The GNP seen on the demographics and info graphs now only includes credit and science production, no longer espionage and culture.
6. Two passive espionage effects added which provide a line of sight of 2 and 3 around bases.
7. The Great Psych Chaplain now provides +3 happy and +5 culture.
8. The Commando promotion now also provides +10% defensive withdrawal chance.
9. Sparta gains a unique Empath Guild building, which provides Swarming I to native life built in the base.
10. Players using the Transcendence civic can no longer win a Domination victory.
11. Selection sounds added for the missionaries of the four religions.
12. Aquaformers can't move on Ice until Doctrine:Initiative is acquired.
13. Siege tanks now cost 40 hammers.
14. Artillery is no longer immune to Bunker collateral damage. Vanguard units now have this immunity.
15. Rover renamed to Recon Rover.
16. Submarines and upgrades gain +5% attack strength versus Isles of the Deep.
17. The Highlander promotion has been renamed Altitude Training; now requires Defense Logistics.
18. Spore Launchers can do amphib attacks.
19. Non-members of the Council can raze cities after they've been pillaged down to size 1.
20. The Concordat leader gains +1 Planet in all bases.
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Just a thought, I don't know if it's possible, but could there be a super-former somewhere on the tech tree please? wink
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