T150 fights the battle of Myr
Interturn festivities:
![[Image: t150_interturn.JPG]](https://dl.dropbox.com/u/5826112/PBEM34s/t150_interturn.JPG)
Killed a couple units, but that's another half dozen units wounded which really hurts. Nice to have a sentry here btw. You have no idea how tempted I was to move SE-SE to put me in range of the capital next turn. That would be GG if it worked. The problem with that is that tile is in range of BOTH Myr and Lys, and some collateral and piling on with those units would put me in huge danger of losing my stack. I do bet the capital is empty given he's not in HR, but still.
I will say, Myr has gone from Size 10 to Size 5 in just one turn. HMMMM. This is one of my least favorite things about fighting in Civ4. That's just dumb IMO. I don't do it because I think it's spiteful, but I do wish city defenses were dependent on city size or something. That'd be a lot more logical. Anyways, I decided to go for it with Myr. The top group of units are tough to crack, but it will be close. Somehow I forgot to take a picture of the event log (I'll do it next turn, no way I'm trying to reconstruct this battle)... I spent some time just looking at the save last night, but knew I needed to wait until today to play it. I took it one battle at a time, probably about 10-15 minutes just going step by step. Lost a lot early, started winning as the odds went over 50%. Luck seemed fairly even, I won a couple nice battles and lost several I had no business losing. I get to the end and... NO WAY:
![[Image: t150_noway.JPG]](https://dl.dropbox.com/u/5826112/PBEM34s/t150_noway.JPG)
ONE UNIT SHORT. And... look at the health on that thing. 0.1/12!!! That's just brutal. In related news, my 3rd attack from the end lost at odds in the 80s, and I'm pretty sure it was this exact grenadier it lost to. Just unreal. The nice thing is I get to save my stack by retreating across the river:
![[Image: t150_situation.JPG]](https://dl.dropbox.com/u/5826112/PBEM34s/t150_situation.JPG)
At this point I'm kicking myself for not having one more unit in range... There's a chariot in Jeff I thought about moving, and I didn't. I'm frantically scrolling all over at this point trying to find something, and all I can find is a newly created Cav that is 1 tile too far away. Sigh. Wait, do you see it? Yeah, that Knight there that's yellow? For some reason I had convinced myself it was yellow because it had used 1/2 moves attacking... Then I remembered that's dumb because I had no units on that tile to start the turn. Sure enough:
![[Image: t150_raze.JPG]](https://dl.dropbox.com/u/5826112/PBEM34s/t150_raze.JPG)
Burnt down of course. Nice to strike a serious blow to Commodore here, though getting him to spite-whip it down to sz4 might have been enough to be honest. Anyways, I'll retreat now. I'm going to grab Military Science because I want to build a Military Academy with my GG I have sitting around. I need to watch out for Pindicator now:
![[Image: t150_power_pin.JPG]](https://dl.dropbox.com/u/5826112/PBEM34s/t150_power_pin.JPG)
It's 2v1 mode now, so I need to watch out.
Interturn festivities:
Killed a couple units, but that's another half dozen units wounded which really hurts. Nice to have a sentry here btw. You have no idea how tempted I was to move SE-SE to put me in range of the capital next turn. That would be GG if it worked. The problem with that is that tile is in range of BOTH Myr and Lys, and some collateral and piling on with those units would put me in huge danger of losing my stack. I do bet the capital is empty given he's not in HR, but still.
I will say, Myr has gone from Size 10 to Size 5 in just one turn. HMMMM. This is one of my least favorite things about fighting in Civ4. That's just dumb IMO. I don't do it because I think it's spiteful, but I do wish city defenses were dependent on city size or something. That'd be a lot more logical. Anyways, I decided to go for it with Myr. The top group of units are tough to crack, but it will be close. Somehow I forgot to take a picture of the event log (I'll do it next turn, no way I'm trying to reconstruct this battle)... I spent some time just looking at the save last night, but knew I needed to wait until today to play it. I took it one battle at a time, probably about 10-15 minutes just going step by step. Lost a lot early, started winning as the odds went over 50%. Luck seemed fairly even, I won a couple nice battles and lost several I had no business losing. I get to the end and... NO WAY:
ONE UNIT SHORT. And... look at the health on that thing. 0.1/12!!! That's just brutal. In related news, my 3rd attack from the end lost at odds in the 80s, and I'm pretty sure it was this exact grenadier it lost to. Just unreal. The nice thing is I get to save my stack by retreating across the river:
At this point I'm kicking myself for not having one more unit in range... There's a chariot in Jeff I thought about moving, and I didn't. I'm frantically scrolling all over at this point trying to find something, and all I can find is a newly created Cav that is 1 tile too far away. Sigh. Wait, do you see it? Yeah, that Knight there that's yellow? For some reason I had convinced myself it was yellow because it had used 1/2 moves attacking... Then I remembered that's dumb because I had no units on that tile to start the turn. Sure enough:
Burnt down of course. Nice to strike a serious blow to Commodore here, though getting him to spite-whip it down to sz4 might have been enough to be honest. Anyways, I'll retreat now. I'm going to grab Military Science because I want to build a Military Academy with my GG I have sitting around. I need to watch out for Pindicator now:
It's 2v1 mode now, so I need to watch out.