As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

Poll: Map K1 (ss shown) or K5 (Krill's new one)
You do not have permission to vote in this poll.
K1
0%
0 0%
K5
81.25%
13 81.25%
Either
18.75%
3 18.75%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

 
Pitboss 8

Game up, details in the tech thread.
Reply

awesome, thanks sunrise.

btw, is there any reason for the lurker thread to be under "important threads?" trivial, but I'm almost clicked it just now :/.
Please don't go. The drones need you. They look up to you.
Reply

It is standard to sticky everything other than players' spoiler threads. The purpose is to differentiate players' spoiler threads (which form the bulk of the forum) with the rest of the threads.
Reply

(October 31st, 2012, 02:16)NobleHelium Wrote: It is standard to sticky everything other than players' spoiler threads. The purpose is to differentiate players' spoiler threads (which form the bulk of the forum) with the rest of the threads.

exactly my point. The mapmaker/lurker thread is a spoiler thread.
Please don't go. The drones need you. They look up to you.
Reply

At the very least, it'd be good if the lurker/map thread had a spoiler tag.
Reply

There's always zakalwe's greasemonkey script if you're worried about clicking the wrong thread
Reply

(October 31st, 2012, 02:28)Azza Wrote: At the very least, it'd be good if the lurker/map thread had a spoiler tag.

I went ahead and threw up a Spoiler tag there.
Reply

(October 31st, 2012, 02:17)Bigger Wrote:
(October 31st, 2012, 02:16)NobleHelium Wrote: It is standard to sticky everything other than players' spoiler threads. The purpose is to differentiate players' spoiler threads (which form the bulk of the forum) with the rest of the threads.

exactly my point. The mapmaker/lurker thread is a spoiler thread.

I said players' spoiler threads. The lurker thread is not a player's spoiler thread.
Reply

Just noticed that I've in-game contact with 2 nations. Can't see any units of them so I presume that this is classical map makers mistake. Should we restart so that this is fixed?
Reply

(October 31st, 2012, 11:55)plako Wrote: Just noticed that I've in-game contact with 2 nations. Can't see any units of them so I presume that this is classical map makers mistake. Should we restart so that this is fixed?

I would recommend restarting in that case.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply



Forum Jump: