Well if nobody else is going to quibble scooter's rankings then i think i will! ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Quick correction: CHM is just a straight +2 happy now, and doesn't get the bonus from monuments. I think it still gets the happy from broadcast towers? Not sure really, and it's probably unlikely the game gets far enough for that to play a factor anyway.
What I agree with:
I think you nailed #1 and #11 in the rankings. Sad that the team with one of the best UUs also got the best trait, but thems the breaks of random. If Nakor and Tatan can plan ahead and use SPI strategically then they will be able to turn a Fast Worker advantage into a midgame advantage with SPI.
On the other end, I feel sorry for anybody who gets Arabia. It seemed every other civ with subpar UU and/or UB got them buffed - but Arabia got no changes. Not saying you have to kill the theme of the madrassa but it needs more boost to it than 4 culture to make it a UB that you give a care about. The UU is like a weaker version of a numidian mercenary: being a knight with 15% innate withdrawal means you can promote to F2 and get 45% withdrawal; in other words, mobile mini-catapults. The problem is that at the cost of a knight they are very expensive. I think the camel archer could be served with a slight cost reduction to help make it a UU that people don't groan when they roll. You could even ditch the resourcelessness of it, although that is its own kind of benefit in a random game. Then on top if that Merovech rolled IMP/IND, so i hope he has a decent start to make up for his unlucky roll.
I also agree that ORG is one my favorite traits in this mod. It really did not need the library bonus, and that just makes it a little ridiculous. I think I told rego in PB5 by dream leader for this mod is Asoka, and doubly so on a Big & Small map.
Now the quibbles:
I don't think IND is going to be quite the downer you're making it out to be. Yes, we're not going to be able to build every single ancient era wonder like you did last game, but a lot more of winning wonder races is going to be from getting to a tech first. And FIN is going to be a big part of being first to tech, largely because of the coast bonus. But even with that i agree with our placement. Org/Chm is going to be a great economic combination, and the forum's buff means that every specialist hired gives an extra GP pt - not a must have but a nice bonus for an important part of the game.
I also think CHM is going to be better in this game than you're giving it credit. By the maps I've rollex luxuries aren't overflowing on this map script, so getting a straight +2 happiness all game is going to be big. And we didn't specify the type of happiness people got edited in; some teams may not be able to grow before calendar or HR but the CHM teams will have a significant advantage in early happy cap. Think of it this way: size 7 to size 5 means the CHM cities can potentially have 40% more citizens early on if the luxuries break bad. Of all the CHM civs I think you undervalue Serdoa the most- he is going to be able to grow to size 10 at construction and with zero luxuries. Unless land screws him i expect him to have the largest cities in the late classical era.
But those are all really just quibbles- like you said, most leaders and civs are really close. I just think Arabia needs a little something (slightly cheaper cost of either the UU or the UB) - every other civ rolled i can see a good way to take advantage of its benefits.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Quick correction: CHM is just a straight +2 happy now, and doesn't get the bonus from monuments. I think it still gets the happy from broadcast towers? Not sure really, and it's probably unlikely the game gets far enough for that to play a factor anyway.
What I agree with:
I think you nailed #1 and #11 in the rankings. Sad that the team with one of the best UUs also got the best trait, but thems the breaks of random. If Nakor and Tatan can plan ahead and use SPI strategically then they will be able to turn a Fast Worker advantage into a midgame advantage with SPI.
On the other end, I feel sorry for anybody who gets Arabia. It seemed every other civ with subpar UU and/or UB got them buffed - but Arabia got no changes. Not saying you have to kill the theme of the madrassa but it needs more boost to it than 4 culture to make it a UB that you give a care about. The UU is like a weaker version of a numidian mercenary: being a knight with 15% innate withdrawal means you can promote to F2 and get 45% withdrawal; in other words, mobile mini-catapults. The problem is that at the cost of a knight they are very expensive. I think the camel archer could be served with a slight cost reduction to help make it a UU that people don't groan when they roll. You could even ditch the resourcelessness of it, although that is its own kind of benefit in a random game. Then on top if that Merovech rolled IMP/IND, so i hope he has a decent start to make up for his unlucky roll.
I also agree that ORG is one my favorite traits in this mod. It really did not need the library bonus, and that just makes it a little ridiculous. I think I told rego in PB5 by dream leader for this mod is Asoka, and doubly so on a Big & Small map.
Now the quibbles:
I don't think IND is going to be quite the downer you're making it out to be. Yes, we're not going to be able to build every single ancient era wonder like you did last game, but a lot more of winning wonder races is going to be from getting to a tech first. And FIN is going to be a big part of being first to tech, largely because of the coast bonus. But even with that i agree with our placement. Org/Chm is going to be a great economic combination, and the forum's buff means that every specialist hired gives an extra GP pt - not a must have but a nice bonus for an important part of the game.
I also think CHM is going to be better in this game than you're giving it credit. By the maps I've rollex luxuries aren't overflowing on this map script, so getting a straight +2 happiness all game is going to be big. And we didn't specify the type of happiness people got edited in; some teams may not be able to grow before calendar or HR but the CHM teams will have a significant advantage in early happy cap. Think of it this way: size 7 to size 5 means the CHM cities can potentially have 40% more citizens early on if the luxuries break bad. Of all the CHM civs I think you undervalue Serdoa the most- he is going to be able to grow to size 10 at construction and with zero luxuries. Unless land screws him i expect him to have the largest cities in the late classical era.
But those are all really just quibbles- like you said, most leaders and civs are really close. I just think Arabia needs a little something (slightly cheaper cost of either the UU or the UB) - every other civ rolled i can see a good way to take advantage of its benefits.