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Intersite Game - Turn Discussion Thread

I would be inclined to continue to explore with that warrior. As you mention, HF is about to be able to whip an emergency defender if needed. And we have plenty of warning room, not to mention once borders expand in a few turns (via Henge).

I certainly wouldn't be opposed to sending it back to HF if that's consensus, but my vote would be to keep moving it on.

Another (hybrid) option would be to let it hang out where it is for a few turns, to make sure nothing interferes with the granary / WB chopping, and then move it out. That way we don't waste turns moving it back and then out.

We do have another civ to our NW, right?
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I am not totally familiar with the current iteration of the sim, but we might need that warrior for MP. I would make sure not to move it too far away. Also, we should weigh the value of extra scouting to the north in the jungle which we aren't going to expand to in the near future versus not having the risk of needing to whip an emergency defender. Having to whip a defender may not be a disaster, but it would definitely throw off the game plan in the west which will affect HF and the clam city considerably. I think the only value of scouting the jungle right now is finding future luxuries, just so that we're aware of the general value of the area. I don't think finding food resources and whatnot there is really all that useful right now.

We have a civ to our NW, but that civ is the Germans whom we have already met. So I don't put much value in scouting to see their homeland right now.
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If that warrior was in the South - I would push for more scouting ... however, he is in the North so I am included to agree with NobleHelium.
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I would argue that we should keep that warrior in place for now, to screen for German units to the northeast, and to spawnbust any barbs in the jungle. If fortified, we'd have odds on barb archers. If on a jungle hill, we'd have good odds.

Also, if we're going to have Open Borders (with no scouting clause) with the Germans, then it's best to scout their land now before they cover their land with culture.
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I just noticed that turn 58 wasn't included in the Turn tracking thread. Is it possible to somehow insert it after the fact, or would we need Sulla or a mod to do some creative editing to correct it? Including it would be good for anyone viewing the turn progression later on.

Regarding scouting, so far I don't see a whole lot of reason to quickly expand south, beyond denying the area to other teams. That may be a good tactical decision, but a bunch of mediocre cities are going to drag down our economy as well. In the interest of keeping our options open, if further scouting reveals no strong land towards the south, we could consider slotting in IW in the not too distant future so that we can start settling the jungle and claim a large, lucrative area before other teams have a chance to?
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Sulla could just edit his existing post and put turn 58 there, and then move the turn 59 contents to a new post.

We don't have time to tech IW at least two techs after Currency I'd say. We'll probably want at least two new cities (not including the clam) before then. They may or may not be in the south.
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(November 1st, 2012, 19:52)SleepingMoogle Wrote: I just noticed that turn 58 wasn't included in the Turn tracking thread. Is it possible to somehow insert it after the fact, or would we need Sulla or a mod to do some creative editing to correct it? Including it would be good for anyone viewing the turn progression later on.

Regarding scouting, so far I don't see a whole lot of reason to quickly expand south, beyond denying the area to other teams. That may be a good tactical decision, but a bunch of mediocre cities are going to drag down our economy as well. In the interest of keeping our options open, if further scouting reveals no strong land towards the south, we could consider slotting in IW in the not too distant future so that we can start settling the jungle and claim a large, lucrative area before other teams have a chance to?

How do you know the land to the south is medichore without scouting? There's no reason to think we are going to lose the jungle if we don't rush, either.
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The NW approach is secured by the NAP with the Germans. So the biggest threat to Horse Feathers is barbs. And we probably want a better defender in HF in that case anyway. So I would keep scouting. Sweep east, while sweeping the spear south.

mh
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---
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Just because the Germans are to the NW does not mean we may not get a visit by Apolyton or whatever.
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True. But Apolyton might as well come from the NE, as they are beyond both the Germans and WPC.
And even in the case that a hostile Apolyton shows up at HF, we don#t want to defend with a warrior.

But I have no strong opinion either way concerning the north. I would rather have us find those damned horses in the south.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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