Turn 60 - 1600BC
New turn, new civs to meet!
Our hardy spearman has braved the hazards of the jungle and come into contact with We Play Civ. Dyes also spotted, for what that's worth. Here's what we know about this team so far.
* Ragnar (Fin/Agr) of Native Americans (Dog Soldier, Totem Pole, Agriculture/Fishing)
* Two cities, size 7 capital and size 3 second city (T40). They do not have a third city.
* Almost exactly average in terms of beakers discovered. They have 9 techs to our 12 techs.
* Identified pre-game as one of the weakest teams by player skills. Events so far have not disproved this (started warrior first, only 2 cities on T60).
Send them a message and let's get the diplomacy started! Two predictions from me: 1) they will ask for an NAP within the first two messages 2) there will be future discussion about a "borders agreement".
I plan to send the spearman northwest next turn onto the plains tile, and then explore the northern jungle region heading west, hoping to find the borders of the German team eventually. Feels more useful than continuing to go east at this point.
There was no consensus on what to do with our northwest warrior, so I moved him another tile northeast. We found... lots of jungle. Geez, that is a LOT of jungle tiles up there. I could go one more tile northeast and reveal another 5 or 6 tiles, or head back down to Horse Feathers. If I turn around, we will be in the city on T65. Thoughts again? (Seems like we have this discussion every turn.)
Here is our tile micro for the turn. Adventure One has grown a pop point and picked up another grassland river tile. We also finished Writing tech, allowing the capital to stop building Oracle for failgold purposes and (slowly) start a library. Mansa is still working a Priest specialist for one more turn, and is about to complete our fifth worker at end of turn. Focal Point will grow next turn to size 5, currently working as many cottages as it can. Horse Feathers got a final forest chop to complete a work boat, which will allow it to start working the fish next turn (and give the corn back to the capital temporarily).
The micro plan has us growing 5 pop over the next 3 turns. Cheap granaries OP.
Here are the Demos after playing our turn. Note that our GNP at 0% science on Mathematics is still well clear of the field, although of course some of that is due to culture. We have reclaimed the Food lead, and that will only keep going up. Not too much change in the other numbers.
No one else is spending EP on us at the moment. We should have German team's graphs in four more turns. (I am still spending all points on them, to get bar graphs ASAP.) I'll try to do an overview post for Turn 60 sometime tomorrow.
New turn, new civs to meet!
Our hardy spearman has braved the hazards of the jungle and come into contact with We Play Civ. Dyes also spotted, for what that's worth. Here's what we know about this team so far.
* Ragnar (Fin/Agr) of Native Americans (Dog Soldier, Totem Pole, Agriculture/Fishing)
* Two cities, size 7 capital and size 3 second city (T40). They do not have a third city.
* Almost exactly average in terms of beakers discovered. They have 9 techs to our 12 techs.
* Identified pre-game as one of the weakest teams by player skills. Events so far have not disproved this (started warrior first, only 2 cities on T60).
Send them a message and let's get the diplomacy started! Two predictions from me: 1) they will ask for an NAP within the first two messages 2) there will be future discussion about a "borders agreement".
I plan to send the spearman northwest next turn onto the plains tile, and then explore the northern jungle region heading west, hoping to find the borders of the German team eventually. Feels more useful than continuing to go east at this point.
There was no consensus on what to do with our northwest warrior, so I moved him another tile northeast. We found... lots of jungle. Geez, that is a LOT of jungle tiles up there. I could go one more tile northeast and reveal another 5 or 6 tiles, or head back down to Horse Feathers. If I turn around, we will be in the city on T65. Thoughts again? (Seems like we have this discussion every turn.)
Here is our tile micro for the turn. Adventure One has grown a pop point and picked up another grassland river tile. We also finished Writing tech, allowing the capital to stop building Oracle for failgold purposes and (slowly) start a library. Mansa is still working a Priest specialist for one more turn, and is about to complete our fifth worker at end of turn. Focal Point will grow next turn to size 5, currently working as many cottages as it can. Horse Feathers got a final forest chop to complete a work boat, which will allow it to start working the fish next turn (and give the corn back to the capital temporarily).
The micro plan has us growing 5 pop over the next 3 turns. Cheap granaries OP.
Here are the Demos after playing our turn. Note that our GNP at 0% science on Mathematics is still well clear of the field, although of course some of that is due to culture. We have reclaimed the Food lead, and that will only keep going up. Not too much change in the other numbers.
No one else is spending EP on us at the moment. We should have German team's graphs in four more turns. (I am still spending all points on them, to get bar graphs ASAP.) I'll try to do an overview post for Turn 60 sometime tomorrow.