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Intersite Game - Turn Discussion Thread

(November 6th, 2012, 11:13)kjn Wrote: If we settle the gems city, we will probably need to make some concession to the Germans - maybe offer spices and some gpt in a long-term deal or with a symbolic return on their part (maybe a health resource).

Why? Why would we need to make a concession for settling a city whose borders abut our capital? That's crazy.
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(November 6th, 2012, 16:00)SevenSpirits Wrote: Why? Why would we need to make a concession for settling a city whose borders abut our capital? That's crazy.

My thoughts as well.

mh
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---
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The city there definitely belongs to us. However, the issue is if the city there will actually control the gems.

Do the Germans want a culture war with us? Well, in lack of military options, there is a possibility they will go down that path. Of course, if there is no food immediately north of the gems, that would cement our grasp of the gems, as the Germans are hardly going to settle a junk foodless jungle city for a single happy resource.

As for scouting, I agree that for the purpose of natural expansion, it's fine. And I'd keep to this plan for the next ~6 turns, as we commit to Oracle. The question is, what happens after? We wouldn't have to compete for limited resources like wonders, but instead for land. In that case, yeah, more scouts, especially to get our horses.
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(November 6th, 2012, 11:01)Lewwyn Wrote: We're fine people. As I count it we have 3 city sites we want to settle right now and there's no chance we'll settle all three before we scout some more. And we do have scouting units being built and moving. Let's have a little less heat here. Both sides have valid points about the necessity of what they want, but I don't think anyone's being excluded in opinion here. Relax. Don't do it. Relax. lol

Lewwyn the voice of calm and reason? What sort of bizarro universe is this?


But yeah, we need to scout the south before committing to settle a city that clearly belongs to us in the middle of the jungle, gems or no.
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Turn 62 - 1520BC

Six more turns until we find out if the Oracle run works out.

[Image: ISDG-223s.jpg]

Here's some interesting news from our scouting units. The spearman has discovered a grassland cattle resource running along that river. I have no idea if we'll ever be in contention for a city in this area, but it's useful info nonetheless. Maybe if WPC is as slow as they've been so far, we could make an effort here in another 25-30 turns. We shall see.

The warrior in the northwest went a tile southeast. My gut feeling is still to move him back to Horse Feathers, if only because I hate having that city sit completely empty. I was able to unfog one tile this turn (the jungle hill to the northeast) while still moving a tile both towards HF and the gems area. We can move this warrior back down to the south, or keep him in the area around the bananas. Your call, tell me where to go.

[Image: ISDG-224s.jpg]

The micro plan has us working the lake tile at the capital this turn, instead of the immature 2/0/1 grassland cottage that we just finished. I'm putting up this picture to ask for clarification here. Do we have enough beakers to work the cottage tile instead this turn?

[Image: ISDG-225s.jpg]

Here is the tile micro for the turn. Horse Feathers grew to size 2 and can now work both the corn and the fish tiles for +9 food. It is growing very, very fast. The capital has regrown to size 5, working four cottages and either the lake tile or the new grassland cottage as described above. (Need clarification.) Mansa is about to regrow to size 3 after the whip we just did for Oracle overflow purposes. Focal Point works the unimproved grassland tile so that it can hit +5 food and grow in 2t to size 6. (There is another grassland cottage about to finish next turn there to fix this.)

Note that there is a barb warrior to the east, four tiles east of Focal Point. I don't think this will be a major issue because we have an axe in FP and another axe about to finish there. Let's wait and see if it moves into our borders.

[Image: ISDG-226s.jpg]

Here are the early turn Demographics. We have a clear lead in Food and have retaken the GNP lead by turning on 100% science. The 67 GNP number is almost certainly CivPlayers running their own 100% science on Writing tech with max pre-requisite bonus. They are likely making about 42 base beakers/turn with 1.6 bonus = 67 GNP. Our science rate is 57 base beakers/turn, demonstrating our edge. Everything else the same as before, average in Power and one of the lowest in Production.

No one is spending any espionage points against us still. We'll have graphs on the German team in 2 more turns. And on that note, the German turn player (Blame Hoffman) was in-game when I was, at 3am / 0300 local time in Germany. He's either not located in Germany, or he's a serious night owl.
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(November 6th, 2012, 21:44)Sullla Wrote: The micro plan has us working the lake tile at the capital this turn, instead of the immature 2/0/1 grassland cottage that we just finished. I'm putting up this picture to ask for clarification here. Do we have enough beakers to work the cottage tile instead this turn?

No, we don't.

Btw, it's worth thinking of that lake tile as fairly strong for the moment. Even in the abstract it's now much worse than the grass cottage, since it gets the financial bonus right away. And given we are in a commerce-constrained wonder race, it's very nice. So we are treating it as strictly superior to the cottage for the duration of the oracle run.
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(November 6th, 2012, 21:54)SevenSpirits Wrote: Btw, it's worth thinking of that lake tile as fairly strong for the moment. Even in the abstract it's not much worse than the grass cottage, since it gets the financial bonus right away.

Seven means "not" there, just in case it's not clear. We are working coast in the current plan, so the lake is definitely not the weakest tile to optimize out of.
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(November 6th, 2012, 21:44)Sullla Wrote: ... the German turn player (Blame Hoffman) was in-game when I was, at 3am / 0300 local time in Germany. He's either not located in Germany, or he's a serious night owl.

Or he is a keen US political junkie and he was up watching the election results.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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OR he's german batman.
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(November 6th, 2012, 21:44)Sullla Wrote: The warrior in the northwest went a tile southeast. My gut feeling is still to move him back to Horse Feathers, if only because I hate having that city sit completely empty. I was able to unfog one tile this turn (the jungle hill to the northeast) while still moving a tile both towards HF and the gems area. We can move this warrior back down to the south, or keep him in the area around the bananas. Your call, tell me where to go.

I prefer having him stick around in the gems area, ensuring a safe passage for our settler. Yes, I think we should settle gems next. There's a lot of jungle in its BFC, but there's also a lot of non-jungle, and the sooner we get started on the necessary border expansion to grab the gems, the better. We can settle the city and produce units working the cows and then a mine. After we've teched Calendar borders should have expanded, and we can tech Iron Working to get the gems and bananas improved.

Hence, I would move the warrior northeast next turn.
I have to run.
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