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Intersite Game - Turn Discussion Thread

(November 9th, 2012, 01:12)NobleHelium Wrote: Okay, I'm not totally sure about this but I think what we can do is move the axe NE out of FP this turn. If next turn the barb warrior moves straight N blocking the worker move onto the forest, we will delay that move for one turn while moving the axe NE again. To compensate for the lost chop turn we can have worker B move 9399 on t65, then onto the plains forest on t66, helping to finish the chop on t67. So we would get one chop turn on t66 and two on t67.

That still leaves the question of how much the unhappiness in FP will affect getting enough commerce for Mathematics of course.

We'll be fine. The axe in FP should (must) move NE this turn. The two workers in the west can both start their planned roads and then cancel. Since FP becomes unhappy it should start its settler this turn.

Next turn, if our axe can move back into FP, everything is back on track. Just grow to size 6 in FP and then whip the settler as planned. If our axe has to keep chasing barbs, FP must grow on its axe build but needs two turns to reach size 6, so the clams city will be one turn delayed, but apart from that we'll be fine. Worker B will have to leg it over to MM to help with the final chop, as outlined by NH.

Save stack for worst case scenario:
https://dl.dropbox.com/u/15215428/ISDG1/...stcase.zip

Save stack for best case scenario:
https://dl.dropbox.com/u/15215428/ISDG1/...stcase.zip

Sandbox:
https://dl.dropbox.com/u/15215428/ISDG1/...dSwordSave
I have to run.
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I'd rather not rely on the German team to come to our rescue. Chances are they'll play the next three turns before even replying to our request. smile
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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(November 9th, 2012, 06:25)novice Wrote:
(November 9th, 2012, 01:12)NobleHelium Wrote: Okay, I'm not totally sure about this but I think what we can do is move the axe NE out of FP this turn. If next turn the barb warrior moves straight N blocking the worker move onto the forest, we will delay that move for one turn while moving the axe NE again. To compensate for the lost chop turn we can have worker B move 9399 on t65, then onto the plains forest on t66, helping to finish the chop on t67. So we would get one chop turn on t66 and two on t67.

That still leaves the question of how much the unhappiness in FP will affect getting enough commerce for Mathematics of course.

We'll be fine. The axe in FP should (must) move NE this turn. The two workers in the west can both start their planned roads and then cancel. Since FP becomes unhappy it should start its settler this turn.

Next turn, if our axe can move back into FP, everything is back on track. Just grow to size 6 in FP and then whip the settler as planned. If our axe has to keep chasing barbs, FP must grow on its axe build but needs two turns to reach size 6, so the clams city will be one turn delayed, but apart from that we'll be fine. Worker B will have to leg it over to MM to help with the final chop, as outlined by NH.

Thanks for the sandbox(s)!

This is completely aligned with my testing. If I try to summarize:

Positive scenario:
T63:
Axe moves NE.
FP builds settler instead of axe.
We lose 2F & 1B, but settler still gets 11 foodhammers so that we can triple-whip it later.

T64:
Axe returns. FP completes axe and grows.
No losses since FP would have grown to unhappiness.

Negative scenario
T63:
Axe moves NE
FP builds settler instead of axe
We lose 2F & 1B

T64:
Axe keeps chasing. FP completes axe but does not grow.
We lose 2F & 1B

T65:
New Axe solves unhappiness problem in FP, but we have to start building a new axe in order to grow to size 6.
Here we in fact get extra beakers towards Math since whipping is delayed.

T66:
FP whips settler 1 turn later than planned.

Possible changes in worker moves as described above.

Real problems begin if both barbs enter our borders. We don't have units for doing two chases. Either FP or our capital would suffer unhappiness. However, this scenario should be unlikely? Do we have an estimation of the odds whether barb units enter our borders?
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I like how we have complaints that we're not scouting enough, and then when one spear actually does go out and scout, there are complaints that the spear should be back protecting our cities. Now I know what it's like to be a politician. smile

We just have to manage as best we can. Thanks to novice and Noble for looking at this in some detail. I'll wait until this evening (12 hours) before moving anything to allow time for discussion.
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Well, you can't please all of the people all of the time, or even some of the time.

But one thing to remember in games of this style is that the urge to do something is very strong - but often it is better to wait until you are truly ready. That was a lesson I drew from my opening of Imperium 10, after reading the various reports.
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Politician is probably the apt equivalent here smile
But i think it is far less an indictment of you, Sullla, than it is the people who were against the spear scout getting their chance at an i-told-you-so at the bloc that was advocating the spear scout
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We could of course try that with the German team, but I have zero trust in their ability to get back with us promptly. If you guys want me to try then tell me, but I would plan as if they will not help us.
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Can't hurt asking. We need to get the OB offer off to them as well, but that can maybe wait until we have an answer from them.

But if I were them, I'd jump at the chance. Get OB, a chance to quickly scout out all of our cities, and a favour owed at the chance of getting some barb XP.
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I don't see much if any value in asking them...we would basically have to rely on them to cover our worker on the forest with their quechua. And they always move last so we won't even know where they'll move the quechua before we move the worker! Not to mention that they haven't even responded to our earlier statement of OB terms!
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With as slow as communication with team Germany is I don't think asking them to help out is a reliable solution to the problem. I vote for no German bail out.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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