November 11th, 2012, 06:19
Posts: 13,563
Threads: 49
Joined: Oct 2009
Just to comment on the lesser things first - I wouldn't bother with that single fogged tile, as it will be revealed in 25 turns by a border expansion even if we don't get the Oracle. Probably sooner, actually, as the Stonehenge culture will double in 840 BC.
I have to run.
November 11th, 2012, 06:20
Posts: 13,214
Threads: 25
Joined: Oct 2010
Yeah I thought about leaving the hill worker there as a sacrifice (and finishing the road I guess) which would delay the barb warrior from doing anything else disruptive until t67, which would give us enough time to get an axe from FP to AO (without suffering any extra unhappiness). AO's warrior could then attack out on t67. But I figured there was something better that we could do...
November 11th, 2012, 06:33
Posts: 2,569
Threads: 53
Joined: Jan 2006
Eastern theatre:
Option A: If we attack the warrior with our axe, we end up having our axe 2 tiles away from Focal Point! This means the axe is not back in Focal Point for MP duty until T66 (T64: attack, T65: move W, T66: move into FP).
Option B-1: If we keep the axe where it is now (fortify), it will get additional 5% defense bonus and the barb warrior might attack us, killing himself. In that case the axe can be back in FP by T65!
Option B-2: If by chance the warrior does not attack and moves further he can always be killed then by our axe. (T64: fortify, T65: attack, T66: move back, T67: move into FP).
FP is currently on a settler and has an almost finished axe (31/35h).
My first recommendation would be to finish that axe now, basically making it available on T65.
Whatever we decide on the first axe movements, we will have an MP unit in FP by T65 that way.
In a best case scenario (i.e. Option B-1) we have two axes in FP next turn with one axe ready to move west.
My vote would be clearly on Option B-1, unless somebody knows that the warrior is unlikely to suicide against the axe.
Of course if the warrior movement takes place before the tile gains are credited, then Option B would be bad if the warrior moves onto the pigs and does not let FP work that tile on the inter turn. I don't know what the order is there. Anyone?
mh
November 11th, 2012, 06:37
Posts: 13,563
Threads: 49
Joined: Oct 2009
The easiest way to compensate for our flood plains being unworkable for one turn is to delay the settler whip in FP a(nother) turn to t67. See attached saves.
https://dl.dropbox.com/u/15215428/ISDG1/...64-t67.zip
In the west, maybe move the worker on the plains hill 1W onto the forest? It can be prechopped and roaded, and maybe lure the barb warrior to move west. The other worker there can finish its road. In my playthrough I just attacked the warrior in the east, there might be better options. The lack of MP isn't really a problem though since the city will be building a settler and working all available commerce tiles.
In other words, the barbs have so far delayed KC by two turns but they haven't delayed the Oracle.
I have to run.
November 11th, 2012, 06:46
Posts: 2,569
Threads: 53
Joined: Jan 2006
Western theatre:
Upon delving into the MM thread (and the nice write up from novice) I think the almost finished roads can do us some good there.
One scenario would be to have both workers finish their roads and then move the AO warrior (C1) onto that hill this turn. It hopefully will trigger an attack from the barb. The warrior can then be back in AO next turn.
Risk 1: The barb wins. We lose one worker and our warrior and AO is wide open. In that case we would have to rely on FP's 2nd axe to reach AO in T66 (another reason why that axe should be completed now this turn)
Risk 2: The barb ignores our warrior and moves onto the village (preventing us from collecting the commerce eot T64???) Our warrior could then attack him on the village tile and be back in AO on T66 (with roading help from the two workers).
To mitigate Risk2 we could park our AO warrior onto the village tile this turn. It would then be a warrior-warrior fight with our C1 promo the only advantage.
Or alternatively we have the hill worker move 1S and put one turn into a road there and then die to the (hopefully) lured barb. Or even move 2S and lure the barb even further.
I think a lot depends on whether we get the tile yields for eot T64 before the barb movement or whether they are calculated after the barbs move and potentially block a tile.
mh
November 11th, 2012, 06:55
Posts: 2,569
Threads: 53
Joined: Jan 2006
As for the Spear-Scout movement.
NW it is, I think.
For one thing, the tile we leave fogged is a jungle tile. And what could it possibly hold that would throw our short term plans?
Also it will be revealed "soon" by the border pop of MM as stated above.
And even more importantly, this:
That's German team culture bleeding. It might have slipped Sulllas attention, it certainly is barely visible on the map.
So if this is a recent settlement, which I think it is, due to its proximity to WPC, we might even want to move NW-N onto the hill to get a glimpse into a city tile for the first time in this game.
mh
November 11th, 2012, 06:58
Posts: 13,214
Threads: 25
Joined: Oct 2010
(November 11th, 2012, 06:46)mostly_harmless Wrote: I think a lot depends on whether we get the tile yields for eot T64 before the barb movement or whether they are calculated after the barbs move and potentially block a tile.
Anyone know the answer to this question?
November 11th, 2012, 07:09
Posts: 13,563
Threads: 49
Joined: Oct 2009
(November 11th, 2012, 06:58)NobleHelium Wrote: (November 11th, 2012, 06:46)mostly_harmless Wrote: I think a lot depends on whether we get the tile yields for eot T64 before the barb movement or whether they are calculated after the barbs move and potentially block a tile.
Anyone know the answer to this question?
I'm only familiar with sequential turns, in which case the answer is of course that you do get the tile yields.
I agree with MH that we finish the axe in Focal Point this turn, that's always been the plan anyway. If the barb moves onto the flood plains village, the new axe can move across the river, and then kill the barb regardless of what it does next (it will probably pillage the village).
I have to run.
November 11th, 2012, 08:52
(This post was last modified: November 11th, 2012, 08:54 by Fintourist.)
Posts: 2,995
Threads: 7
Joined: Apr 2012
Strategy 1:
I guess in the perfect world we will finish two roads, move our C1 warrior to the hill, see barb suiciding himself and get back to capital next turn. Lost commerce in the capital gets compenstated with delayed whip in FP.
-> However, if the barb wins (~30 % ?) , it would be a total disaster. 75 hammers gone and capital without military police
Strategy 2
Safer solution is to send new axe from FP towards the southern barb. We get to work FP village one turn less and probably see it pillaged before our Axe kills the barb. Again, we have to delay the whip in FP in order to get enough commerce for math. This surely is annoying but disaster risk is lower and I think we are forced do choose this option.
I hope someone can confirm if our production gets calculated before the barb moves. If not, strategy 1 becomes a bit more attractive.
Does someone know how to calculate the odds of barb suicidind to our axe? If we go with strategy 2, it would be nice to have military police in FP as soon as possible.
November 11th, 2012, 09:02
Posts: 2,569
Threads: 53
Joined: Jan 2006
(November 11th, 2012, 08:52)Fintourist Wrote: Strategy 1:
I guess in the perfect world we will finish two roads, move our C1 warrior to the hill, see barb suiciding himself and get back to capital next turn. Lost commerce in the capital gets compenstated with delayed whip in FP.
-> However, if the barb wins (~30 % ?) , it would be a total disaster. 75 hammers gone and capital without military police
Not necessarily a total disaster. I rather risk losing a warrior and a worker at low odds than get a village pillaged.
Keep in mind that the new axe from FP can be in the capital within two turns.
mh
|