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Intersite Game - Turn Discussion Thread

So a C1 warrior, on a hill, vs. a barb warrior, gets 87.8% odds. It's 2 v 2.80 (25% hill, 5% barb combat, 10% C1)

So I think I say we finish the roads and move the warrior out, assuming that we can compensate for the commerce lost due to A1 unhappiness. If only we hadn't moved all our units out scouting.....

I keeed, I keeed

As for the unit in the jungled north, I agree with NW and leaving the one tile fogged, as M-H pointed out
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Uhm, no. I don't think we can take the defensive shot with the warrior at all. Even if we don't care about losing the warrior and worker, we'd be unhappy in the cap for two turns which will cost further commerce. What's wrong with what novice came up with?

Well okay, reading it again it's true that if the barb warrior moving onto the flood plains village will cause us to not get the commerce this turn (as opposed to only next turn), then taking the defensive shot looks a lot better since we'd suffer two turns of commerce loss anyway. God I hate simultaneous turns.
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(November 11th, 2012, 09:03)regoarrarr Wrote: So a C1 warrior, on a hill, vs. a barb warrior, gets 87.8% odds. It's 2 v 2.80 (25% hill, 5% barb combat, 10% C1)

So I think I say we finish the roads and move the warrior out, assuming that we can compensate for the commerce lost due to A1 unhappiness. If only we hadn't moved all our units out scouting.....

I keeed, I keeed

As for the unit in the jungled north, I agree with NW and leaving the one tile fogged, as M-H pointed out

Oh, I did not expect that the odds are that good, I must get a combat calculator somewhere. However, if the barb does not attack and goes to FP village we have simply caused one extra unhappy turn for the capital. That FP village must be the originally targeted improvement for the barb. I have no idea how easily it will get distracted.
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Anyway my sense is that most likely the barb warrior will only move after all human turns are calculated. So I don't think we'll lose commerce this turn if we stay put.
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Where the heck is T-Hawk? ;-)

If we assume we get the yields then we stay put with the warrior in the capital. And also with the axe in the east. The hill worker can finish the road 1NE to get out of harms way.
Is that the consensus?

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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novice wanted to move the hill worker 1W onto the plains forest to potentially draw the barb in that direction, and I agree with that. We can finish the road with the B worker.

I don't know about the axe in the east...I think there is a 90% chance that the warrior will attack (not sure). Is there any chance that the warrior will move away to the north (or even east) and we'll need to give chase with the axe?
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(November 11th, 2012, 10:05)NobleHelium Wrote: I don't know about the axe in the east...I think there is a 90% chance that the warrior will attack (not sure). Is there any chance that the warrior will move away to the north (or even east) and we'll need to give chase with the axe?

If we stay put with the axe and the warrior moves NE, we have a problem, our worker can't move onto its forest.

I see little downside with killing the warrior.
I have to run.
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Well the worker is moving onto the forest this turn. But yes a barb move to the NE would be a huge problem. We need to kill it now with the axe, not worth the risk.
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How is moving the hill worker 1W going to lure the barb? It cannot see the worker then.
Mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Barbs see the entire map I believe. And even if he doesn't follow, we want to start chopping that forest anyway.
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