We need just one water walker to check things out for now.
I rethought and Garduk is better target for your Zealot.
I rethought and Garduk is better target for your Zealot.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] A threesome becomes a twosome
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We need just one water walker to check things out for now.
I rethought and Garduk is better target for your Zealot. (November 10th, 2012, 17:08)plako Wrote: I rethought and Garduk is better target for your Zealot. So Mutanbo can build chariots? I think that would be a good idea. The Zealot's arrival won't be for three more turns, since autopath to Mutanbo sent him north first . I built another Light freak, who is also diseased. I'll be sending him to visit one of the Priests for a cure. I think I agree with you that this is a top-tier mutation, since it easily provides a 3-move melee unit. I was planning to move Loki through the map center to spy out our borders with Team 1, but it looks as though he's in danger of being trapped there: My Sentry freak is scouting out some of the border area instead. He's found a really strong city site that I marked with a sign, in case you can send a settler my way. Here are overview shots of the three civs. They're rotated 90 degrees because our civs are all much taller than they are wide. And, while I'm in picture dump mode, here are the graphs:
What does Light do again besides the extra move?
And can you edit your thread title so that quick reply works? How about changing "[SPOILERS]" to "SPOILER"?
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. (November 11th, 2012, 11:37)NobleHelium Wrote: What does Light do again besides the extra move? Strength reduction (-10%?) and additional withdrawal chance (+10%?).
Merovech's Mapmaking Guidelines:
(November 11th, 2012, 11:37)NobleHelium Wrote: What does Light do again besides the extra move? Merovich had it almost right: 20% reduction in strength, 10% withdrawal, +1 move. (November 11th, 2012, 11:37)NobleHelium Wrote: And can you edit your thread title so that quick reply works? How about changing "[SPOILERS]" to "SPOILER"? Only Kyan could do that. I posted a request in the admin thread.
plako - it looks like Jubilee's copper tile will flip to Atrium of Time next turn (currently 50/49). We should cancel the copper trade from Luchuirp->Balseraph. I think it would be worthwhile to cottage the river plains tile east of the copper, rather than Jubilee having to work a grass forest. Or, I guess it could switch to a specialist.
Loki's continuing perils, at the end of my turn:
I logged into the game to check on things and saw two interesting things in the event log: Team 1 met Team 4, so we've lost our exclusive contact status . The Malakim revolted to Overcouncil, which means Trade, which means we can check their tech progress. They don't have Bronze Working, but do have KotE, HBR, and archery. So, their army consists of archers, centaurs/horsemen, hunters/fawns, and captured animals. They may well be beelining for Firebows, though.
Loki's latest situation:
Those look like barb city borders in the lower left corner And it's starting to look as though the copper tile will never flip (not that there's anything wrong with that): Of course, now that I've posted that, it will probably flip next turn
Have the Balseraphs ended turn and the Luchuirp not?
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. |