(November 9th, 2012, 15:35)zakalwe Wrote: Plains hill 2N of sheep. Research sailing, chop galley, settle gold.
That's probably what I landed on as my top option. I'm also considering just plopping down a city SE of the silver - it will be a worthless city but it will break even and it will raise my happy cap immediately. It will also serve as a filler city, with future cities 3W of it and 4S of it. I'll need some sort of filler city anyway if I want to work the dyes and the other river tiles here.
A third option is to settle a city 4E of Ice Cream - it's a perfect border city towards Seven and it could just start slowbuilding Mids, and I can chop them without stone when Mathematics comes in, powered by Org. Rel.
(November 9th, 2012, 15:38)pindicator Wrote: Also, the ice tile south of your capital is begging for a city. Probably not the next one, but aesthetically it just demands a city at some point in this game.
I know, this has got to be my least aesthetic dotmap ever.
I have to run.