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[SPOILERS] Novice's nominal nonchalance

(November 9th, 2012, 15:35)zakalwe Wrote: Plains hill 2N of sheep. Research sailing, chop galley, settle gold.

That's probably what I landed on as my top option. I'm also considering just plopping down a city SE of the silver - it will be a worthless city but it will break even and it will raise my happy cap immediately. It will also serve as a filler city, with future cities 3W of it and 4S of it. I'll need some sort of filler city anyway if I want to work the dyes and the other river tiles here.

A third option is to settle a city 4E of Ice Cream - it's a perfect border city towards Seven and it could just start slowbuilding Mids, and I can chop them without stone when Mathematics comes in, powered by Org. Rel.

(November 9th, 2012, 15:38)pindicator Wrote: Also, the ice tile south of your capital is begging for a city. Probably not the next one, but aesthetically it just demands a city at some point in this game.

I know, this has got to be my least aesthetic dotmap ever.
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(November 9th, 2012, 15:51)novice Wrote: ...least aesthetic...ever.

Honestly, this is 78% of why I hate this script.
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(November 9th, 2012, 15:35)zakalwe Wrote: Plains hill 2N of sheep. Research sailing, chop galley, settle gold.

I like this more than rego/pin's city. intercontinental routes + gold will be very nice to get your economy kickstarted. In fact I'd settle 1N of their suggestion to pick up the silver if I was going to mess with that area.

on that same vein, how about either NE, NE, NE of backrush, or NE, NE, E of backrush. pigs for growth and a lot of river tiles for cottages. it seems you need a few cottages right now wink.
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What makes a dotmap more or less aesthetic?
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(November 9th, 2012, 21:14)NobleHelium Wrote: What makes a dotmap more or less aesthetic?

I can't define it, but I know it when I see it wink tongue
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(November 9th, 2012, 20:23)Commodore Wrote:
(November 9th, 2012, 15:51)novice Wrote: ...least aesthetic...ever.

Honestly, this is 78% of why I hate this script.

The literal part of me wants to know which 7 things this encompasses, and then what the other 2 are tongue
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I'll go for a city 3N of Beach Ball next, and I'll probably plop down the aforementioned silver city too, with a chopwhipped settler from Backrush.

[Image: Civ4ScreenShot0184.JPG]

Look ma, half-decent demographics!

[Image: Civ4ScreenShot0183.JPG]

At max tax, even...

[Image: Civ4ScreenShot0185.JPG]

Serdoa's dotmap looks nothing like mine. No surprise there. His border city towards me looks poised to chop the Pyramids - it has like 10 forests. Maybe my two warrior sentries can mess with his plans.
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There's going to be a lot of guessing in this - I have a problem on T52 where I can't get "here" from any of the possible "there"s for the lowest population number (given the other constraints), so I need to take the time to work all the way back through and see where I went wrong frown Until then, I can't tell what city sizes are.

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Turn 53:

Seven gained 5 population on his T52, one of which I'm pretty sure is a new city with 9 land tiles. He also gained 4k of units, probably a Spear?

Nicolae also grew for 2 pop, and I think one of those is a new city with 8 land tiles.

Serdoa grew a net total of 1 pop, and also whipped his capital from 5 to 3 - so grew 3 pop across other cities. Potentially a new city here too (if so, it's 5 new land tiles).

Turn 54:

Seven grew his cap & whipped something.

NicolAT ditto (and AT has renamed the cities, or I'm going mad, one or the other crazyeye )

Serdoa grew his cap, and whipped twice. He also got a tech with no soldier points, Masonry perhaps?

Mackoti grew for 2 pop, and got a further 8k of units - 2 spears? 2 chariots? one of each?

Someone popped borders on something for 12 tiles.

Turn 55:

Seven whipped away 3 pop (on his capital from 7 -> 4) and got a classical era tech. I'm putting the tech down as Calendar for now. He also got 3k power in units or buildings - I don't think he has Archery, so I'll assume that's a Barracks for now.

NicolAT whipped for 2 pop, probably double whipping his cap.

Mackoti grew for 1 pop.

Serdoa grew for 1 pop & got land points.

Turn 56:

Seven grew for 4 pop, and probably built 4k of units.

NicolAT grew for 1 pop, and built 3k of units.

Mackoti didn't grow & I'm assuming power stayed the same (we've lost his graphs).

Serdoa grew for 5 pop, and probably built 6k of units.

One or two of those pop points was a new city. I'd guess one is NicolAT with a settler that he doulbe whipped last turn.

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Apologies for how scrappy this has got frown
...wounding her only makes her more dangerous! nono -- haphazard1
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I have to run.
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