November 13th, 2012, 01:53
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(November 13th, 2012, 01:27)novice Wrote: (November 13th, 2012, 01:02)regoarrarr Wrote: My first thoughts are to move the axe from Focal Point NW-W. We'll get pillaged once but should be able to take care of the barb the turn after that. For the barb in the SE, if he moves NW along the shortest path to the city, then we should be able to get the other axe back in the city and dispatch him without too much problem, even if he's on the forested hill.
Agreed. Micro-wise I'd stick with this plan https://docs.google.com/spreadsheet/ccc?...Uh4aXVTQ3c
Note that the micro plan calls for 80% science this turn.
I would move the worker SW of AO 1SW so it can finish that road. If that lures the barb warrior off the FP village, great. The worker 3S of HF can road, and the other three workers obviously chop.
Just to be safe: You have assumed in the beaker calculations that the village gets pillaged, right?
After studying the micro plan, I agree that moving the warrior to that hill might be too costly, we would need to whip FP one turn later, and possibly work once hamlet instead of a resource (e.g corn in MM). Unhappiness leads also to a later growth of AO and has thus cumulative effects. Losing village is however costly too..
November 13th, 2012, 01:55
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I agree with moving the axe from FP to intercept warrior heading towards AO (NW-W). Moving the worker 1 SW of AO on the PH may make the barb move 1 NW without pillaging, wouldn't it?
Kalin
November 13th, 2012, 02:18
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Agree with the barb chasing suggestsions here.
I also would like the Spearman to move 1N to reveal the German city tile. I guess that makes him arrive at the gem site one turn later than initially planned.
mh
November 13th, 2012, 02:20
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(November 13th, 2012, 01:53)Fintourist Wrote: Just to be safe: You have assumed in the beaker calculations that the village gets pillaged, right?
Yes, I have.
(November 13th, 2012, 01:55)kalin Wrote: Moving the worker 1 SW of AO on the PH may make the barb move 1 NW without pillaging, wouldn't it?
It could, and I think that would, on balance, be a good thing. In that case our westernmost worker completes the road on the forest, the worker on the plains hill moves SE and cottages, and our axe moves into AO.
I have to run.
November 13th, 2012, 02:26
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Agree with M-H on getting visibility on the German civ tile - that can be very useful for C&D purposes
November 13th, 2012, 02:32
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Yes, moving the spear 1N is ok - we will delay settling Bananagem anyway.
Furthermore, I consider that forum views should be fluid in width
November 13th, 2012, 02:42
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(November 13th, 2012, 02:32)kjn Wrote: Yes, moving the spear 1N is ok - we will delay settling Bananagem anyway.
Will we? At least we can whip the settler in AO as planned if we want to. After getting a small delay for our 5th city, I would be happy to see us expanding with full speed.
November 13th, 2012, 02:47
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Can we get a picture of the German city...I thought them expanding borders means we can't move 1N.
Getting the village pillaged is really not a big deal.
November 13th, 2012, 03:47
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We can move 1N onto a coast hill.
I suspect the city is 2NW of that hill (thinking it is a recent city that far out and has just popped the 2nd ring not the 3rd ring).
Line of sight should be given as there is a lot of water and coast between that hill and the assumed city tile.
mh
November 13th, 2012, 04:33
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Turn 65 - 1400BC
Things are still a little bit dicey, but the barb situation appears to be almost under control.
In the north, our spear has moved closer to the German city we spotted last turn. He'll move north onto the hill tile next turn so that we can gain city visibility. This is probably their third or fourth city; it definitely is not their capital, as the city would have popped third ring borders in that case. Our warrior is still on the jungle hill tile 3 North of Horse Feathers, and can be sent somewhere else if desired. Seems like a useful location for the moment to me.
Here is the barb situation in the south. The warrior that was threatening our floodplains cottage has moved there this turn. If it pillages the village, we will kill it with our axeman next turn. If it moves to the west, we can move the axe into Adventure One and send our Combat I warrior in the capital to do something. Hopefully it will be dead soon - best possible would be move another tile northeast, onto the plains cottage tile, but I'm not holding my breath on that.
There is another barb warrior incoming from the southeast, still a couple of turns out. Our axeman in the area should be able to clean that up if it keeps moving into our borders.
Here is the tile micro for the turn. It's almost the same as what I posted last turn, with some slight changes due to the inability to work the floodplains cottage where the barb is standing. Adventure One takes the corn and four cottages to grow to size 6 at the end of turn (the exact turn that the whipping penalty wears off). Mansa's Muse works double food tiles (corn + deer) so that it can grow to size 5 as well. It will be unhappy there due to its own whipping penalty, but we'll double-whip the worker and overflow into Oracle. We end up with exactly 151/150 shields into Oracle at the eot 67. (Note: this is another reason why Expansive is so nice. Double-whipping workers and then overflowing into something else is very powerful in the early game.)
Down to the south, Focal Point works its two resources and two grassland cottages to grow to size 5 at the end of turn. Unfortunately one of those cottages is non-river; this is essentially the cost of that barb warrior, forcing us to work the 2/0/1 new cottage instead of the 3/0/5 floodplains village. Total of 1 food and 4 commerce. That's not trivial but I think we'll survive. Note that Focal Point will also be unhappy at size 6, even with its returning military police axeman, but we'll be triple whipping the settler there shortly. (Delayed one turn because we don't have enough commerce to complete Mathematics on time otherwise.) Horse Feathers works the fish, the lake, a coastal tile, and our other new non-river grassland cottage in the area. It started a worker this turn, which will also be double-whipped next turn, and the overflow used to complete a work boat for our upcoming clams city. The work boat will also be a very useful scout until that city is in place.
In all, we are growing 3 population points next turn, but also whipping away 4 pop points in two double-whips. Should be a fun turn for anyone else trying to track our score changes via C&D.
As far as research goes, we are sitting at 251/450 beakers as highlighted. We run 80% science this turn, picking up 48 + 1 = 49 x 1.2 = 58 beakers this turn, while losing 1 gold in the process. (Note: it's really a shame we can't pull one more commerce somewhere on the map, which would get us two additional beakers from the pre-requisite multiplier. No way to do that though.) This leaves us at 309/450 beakers, or 141 beakers short of the tech. We go 100% tech rate the last two turns and pull 73 beakers and 68 beakers the last two turns, for exactly 450/450 at eot 67, with 2 gold left in the bank. Groovy. (If our numbers are wrong, we are going to look rather silly!)
Here is the current plan for the curious: https://docs.google.com/spreadsheet/ccc?...TQ3c#gid=5
Here are the Demographics, where we appear to be #2 in just about everything this turn. Like kjn, I was particularly surprised to find that we were second in Power, which indicates that We Play Civ is a real outlier in Power rating. No one else seems to have much of a military. Our numbers are going to be going down in the Demos over the next few turns, as we embark on another whip cycle. Of course, if everything goes to plan, we'll be Oracling Currency in just a few more turns, and we'll be up to 6 cities by Turn 70. Keep those fingers crossed.
CivPlayers has grown some pop in recent turns, but no new techs. We believe that they still need Writing tech if they are planning to go for the Oracle. Of course, it's also possible that they don't even have Priesthood tech and we are in no competition at all. Can't assume that, however... Still, I would say the lack of a new tech from them is probably a good sign for our chances. We'll know by the eot 67.
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