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Intersite Game - Turn Discussion Thread

Can we have a screenshot of the cities at some point? I was curious for example to know the amount of culture in HF (which I will check by going backwards in the Turn Tracking thread).

Thanks,
Kalin
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Uhm can we cancel the worker action 3S of HF? We will probably want to road that forest instead of continuing to chop it. With the clam city delayed, I think we will have time to build the flood plains cottage and then go back to finish chopping that forest for the granary. If the forest is roaded we won't lose any worker turns, and as it stands we can't complete the chop anyway because the city has not been founded yet.
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We are roading that tile. [Image: tongue.gif] It's just hard to see from the screenshot. And I always cancel all worker orders after taking the screenshots, so we can do whatever on the next turn.
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Oh yeah. The dirt from the shovel made it look like an axe, LOL. I guess the axe blade pointing clockwise would mean the worker is left-handed. lol
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Turn will roll in two minutes, I hope someone can log in and give us some overview screenshots.
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No score increase for CivPlayers! One more turn to go!
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New turn is up. (Thanks to German team for logging in, playing turn, then not hitting the "end turn" button once again.) It rolled at about 1am my local time, so here are the short highlights:

* Scouted out German city in north.
* Barb warrior stopped to pillage. Our village was downgraded to a hamlet. Axe easily killed barb in return.
* There's yet another barbarian warrior incoming from the south, but we should have enough axes in place now so that it's not a real threat.
* Another turn with no Oracle built by anyone else. One more turn for at least a coin flip's chances.

More up tomorrow. Going to bed now.
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SpearScout should move SW-W-SW onto the jungle hill next for maximum tile-reveal.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(November 15th, 2012, 01:57)mostly_harmless Wrote: SpearScout should move SW-W-SW onto the jungle hill next for maximum tile-reveal.

I think the only tile that will be revealed by the W move is a hill, so we can just as well move SW-SW-W instead, and not hug the German border.

Here is the current barb situation:


Furthermore, I consider that forum views should be fluid in width
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Yes, but all the tile revealed by the SW-SW-W move will be revealed anyway, by us ending up on that hill, while the SW-W-SW path gives one additional revealed tile, I think.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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