As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

Worth swapping away from Pottery immediately?
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Well I mentioned going for religion like 3 times earlier and nobody said anything. lol No, we should finish Pottery, it's half done anyway.
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Let's go warrior first in the new city while it grows. That'll give us something to cover that front city with, and it'll give us the flexibility to go explore to our north.
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We're putting the current chop into a worker then? It is going to finish at the same time as the settler and be pure overflow.
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(November 28th, 2012, 21:48)NobleHelium Wrote: We're putting the current chop into a worker then? It is going to finish at the same time as the settler and be pure overflow.

(November 28th, 2012, 16:35)scooter Wrote: All going according to plan. That chop completes on the same turn the settler completes, which means we'll overflow into a 1T workboat to net the third clams. That concludes our initial plan, so we have nothing scheduled after that.

Net clams for the new city.
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I think we should whip our next worker out of the capital scooter. Then maybe even chop out a third worker before the next settler.
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Agreed. Double-whip 2nd worker, regrow on something (granary/warrior) while chopping into the 3rd worker, then maybe finish the 3rd worker at sz3. Something like that sound about right?
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Oh yeah I forgot about the last clam. That sounds good.
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When do we plan on revolting? It may be better to take the anarchy turn when the wb is in transit rather than when the settler is
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Well ok, let's think it through. The revolt timing has no affect on the capital itself, just the new city (since the WB is for the new city and subsequent builds in the cap will be at the same time).

So let's call the turn the settler completes T0.

Revolt with settler move
T0: settler at 97/100, chop completes (pure overflow), settler completes EoT.
T1: Move settler. revolt. WB at something like 32/30h but does not complete due to revolt
T2: City2 founded. WB completes EoT. City works 2/0/3 unnetted clams
T3: WB moves towards clams. Continue working 2/0/3 clams (4/0/6 accumulated at this point)
T4: Clams netted

Revolt with WB move
T0: settler at 97/100, chop completes (pure overflow), settler completes EoT.
T1: Move settler. WB completes EoT
T2: City2 founded. Revolt. WB moves onto clams.
T3: Net clams. City2 works improved clams 4/0/3

The food trade is dead-even - 6f for 6f. Revolting with the settler move gains you 3 commerce, though that is offset by the cost of the city, which I'm guessing is $2? So you gain 1 commerce or so by revolting with the settler move. That's nearly a wash. Any non-tile yield reasons to revolt with the WB move?

One possibility I didn't consider here is taking Scenario 1 and borrowing one of the improved clams. No idea if that's worthwhile or not, but that is an option. Either way, it looks like revolt with the settler move is a tiiiny bit better. Any factors I'm missing?

Fake-edit: FOr those two extra turns in Scenario 1, we're more likely to work the 2/1/1 silk than the 2/0/3 clams right? In that case, revolting with the settler move gets you 4/2/2 out of T2-T3 while revolting with WB move gets you 4/0/3. So revolting with the settler move sounds even better in that case, as I'd much rather have 4/2/2 than 4/0/3.
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