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Intersite Game - Turn Discussion Thread

I think from the perspective of worker management and getting the city up to speed and contributing to the empire soonest, spices city does best. Borrow the corn, whip/chop a granary --> profit. I may be skipping a step. After this, a stepping stone city or the stone city itself. The corn city SE of FP seems like it would be hanging awkwardly, but that one could also get up quickly with chops and grow decently fast, once we get our workforce down there.
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(November 28th, 2012, 16:08)Nicolae Carpathia Wrote: It can't, but it doesn't affect the micro plan because the settler then moves 4 tiles into HF and gets loaded onto the galley.
Yes, this.
Sorry, the sketch is wrong in that regard. Of importance is, that the settler reaches HF in two turns.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Turn 72 - 1120BC

This was a really quiet turn. Not too much going on.

[Image: ISDG-280s.jpg]

Four of our six workers spent the turn chopping at Tree Huggers. This will complete a library at the end of turn, causing borders to expand in three more turns. Then we'll be able to chop down the jungle cover the gems and the bananas. (It will probably be worthwhile to farm the bananas before we get Calendar; otherwise, this city won't have much in the way of food.) A final chop completes a granary next turn.

[Image: ISDG-281s.jpg]

The barb warrior fortunately moved a tile northwest, and our axe was able to kill it immediately. We only received 1 XP for winning at 99% odds. Yes, I know that we'd like to get a unit to 10 XP for Heroic Epic purposes, but we don't have enough units to get too cute about this. I think we'll have plenty more chances to farm barb units for experience points.

[Image: ISDG-282s.jpg]

Lew found a dry wheat down in the southwest. We'll move another tile southwest on the next turn and see if anything else interesting turns up. We should be able to plant some kind of strong city down here in the future.

[Image: ISDG-283s.jpg]

The tile micro is exactly the same as last turn. I'll leave the overview shot, but I'm not going to draw in all the individual dots.

Minor unit shuffling detail: I plan to move the highly damaged warrior in Tree Huggers back to the capital, where it will never have to defend and can heal in peace. The axe in Adventure One can then move to Tree Huggers, and this will allow us to send the spear out once again to finish defogging that river up to the Germans. I left the warrior unmoved on the off chance there was some other plan for these units.

[Image: ISDG-284s.jpg]

Here are the start of turn Demographics. They look about the same as before, since we had no pop changes on this turn. There was a slight increase in Food for the top team in that category, still not entirely sure who that is. Whoever is the Rival Worst in these categories is falling REALLY far behind.

WPC has begun spending Espionage Points against us, all 4 EP last turn. We should still have bar graphs with them in a turn or two, up to everyone else if we want to say something to them diplomatically. German team is still splitting 2 EP against us and 2 EP against someone else.

Since this was such a quiet turn, I will try to dig more deeply into the micro stuff tomorrow. We need to do some more reworking of the past micro plan, and a couple people have already gotten started. Thanks to everyone who has been working on this and keeping the sandbox up to date.
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Nice! We should settle on the tile the axe is standing on right now, cement a claim to the southwest, and giving us a springboard to settle the stone/horses/wheat city.

Any thoughts? Send axe NW to scout the stone, or send axe south the scout that city (in hopes of finding horses). I like the latter, it's a safer option.

Since the border with CFC has been locked down as the corn/oasis site (though the oasis belongs to CFC), we can safely leave that site be for now and focus on elsewhere. Assuming that diplo has gone through.
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(November 28th, 2012, 22:46)Nicolae Carpathia Wrote: Any thoughts? Send axe NW to scout the stone, or send axe south the scout that city (in hopes of finding horses). I like the latter, it's a safer option.

Same, I like perhaps moving the axe SE-SW and then to the stone site myself.
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(November 28th, 2012, 22:49)Shoot the Moon Wrote:
(November 28th, 2012, 22:46)Nicolae Carpathia Wrote: Any thoughts? Send axe NW to scout the stone, or send axe south the scout that city (in hopes of finding horses). I like the latter, it's a safer option.

Same, I like perhaps moving the axe SE-SW and then to the stone site myself.

I was thinking the same, might as well get a wider net of vision while we're there
Please don't go. The drones need you. They look up to you.
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Any tile that can have horse that would be in range of a city of the axe tile would be revealed by a move to the SW. A move to the SE will reveal forests and other tiles that aren't in range of the axe tile. That said, we could easily plant the city one tile south of the axe if that catches some good tiles.

I don't agree that the oasis necessarily belongs to CFC. From what Caledorn said they are probably planting two away from it. We could easily plant W or SW of the oasis and claim it from them, not that I am necessarily advocating for that. But the oasis is not yet lost as it stands.

If we choose to move SE, most likely we will want to move SW and then S. So that will likely delay scouting/guarding the stone site a lot more should we choose to take this route.
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I favor SW as well. That also helps axe to reveal possible barbs that could be heading towards Gourmet Menu.

I also agree with the idea of bringing the wounded warrior to AO.
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(November 29th, 2012, 05:51)Fintourist Wrote: I favor SW as well. That also helps axe to reveal possible barbs that could be heading towards Gourmet Menu.

I also agree with the idea of bringing the wounded warrior to AO.

won't SE, SW reveal more possible barb territory, as well as leaving our axe on defensive terrain?
Please don't go. The drones need you. They look up to you.
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(November 29th, 2012, 06:03)Bigger Wrote:
(November 29th, 2012, 05:51)Fintourist Wrote: I favor SW as well. That also helps axe to reveal possible barbs that could be heading towards Gourmet Menu.

I also agree with the idea of bringing the wounded warrior to AO.

won't SE, SW reveal more possible barb territory, as well as leaving our axe on defensive terrain?

Probably yes, but I am more conserned about barb appearing SW-SW of Gourmet Menu, which would force us to react pretty quickly. In that sense if our axe moves SE it won't really give any protection for GM.
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