I don't want to run any scientists at all until we can get our GPP multipliers up. Too much food, we need to turn that food into more food.
Strategic directions - long-term planning
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Pyramids are the wrong way to go here. As Sullla says, we're not doing anything with specialists in the foreseeable future. We have the two traits most geared towards classic cottage based expansion, and the Hanging Gardens plays right into that.
The Hanging Gardens starts creating most likely 8 laborer-turns per turn of productivity, effective right now immediately. The Pyramids enables probably no more than 2 to start, and at the very most 12 (+2 net over HR, for 6 cities), which only happens when those cities all exceed the non-Rep happy cap. The HG is way more snowbally. Where the Pyramids shine is into the midgame, with a fast move for Mercantilism to leverage that synergy. But that's not going to be our goal, there are enough peaceful trading partners here that we won't want Mercantilism. As for the first GP, just let the shrine happen. Then we're not fighting against ourselves working weak scientists and leaving our Stonehenge GPP orphaned. I could see working scientists at MM to speed up the GP and take the coin flip for whatever we get. But at any rate, I really don't see working any more specialists for Rep beyond that first GP.
But novice is right that happiness is a severe problem for us, right now. The extra pop from the HG would mostly just get whipped away, so 8 pop would just about break even in hammers (240 vs 250).
Still, it seems like overkill to build the pyramids just for the rep happiness. And the are right that we won't be working many specialists for a while. My proposal is to build the great wall in MM, run two priests there, and get a quick second prophet for a golden age to switch into OR and HR . Minimum hammers invested, and solves our happiness problems fairly quickly without any anarchy.
We should also consider, that we won't grab those stones any time soon. If it is not an island (and it does not look like an island to me) then any city there is pretty much undefendable until much later in the game.
In which case I would prefer us to target MoM next. As for happiness, Metal Casting with Forges gives us +2 happy as well! mh
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Sailing -> Calendar
705 adjusted beakers. Makes international trade routes easier to get. +1 happy +1 health, with another +1 happy with spice city. Enables several strong tiles (5F, 3F4C). Wonders: MoM, GLH (with Masonry), Moai statues. Masonry -> Monotheism -> Monarchy 713 adjusted beakers. Enables two strong civics (HR/OR), but will require 2t of revolts. +2 happy from MP and religion after revolts, more happy will require investments in units. Enables access to stone. Wonders: Pyramids. Monarchy 469 adjusted beakers. +1 happy from MP after 1t of revolts, more happy will require investments in units. I think Sailing -> Calendar will give the most happy for the least investment here. Note: I've adjusted the beakers costs with 1.15 for single discount techs and 1.35 for double discount techs, to account for rounding losses. This estimate is probably high.
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Given the way the German team brushed off the concerns from the other teams, I'd say they have just made themselves into a prime target. They're backwards, have quite a number of cities, are embroiled in an early inconclusive war, and are diplomatically isolated.
Only trouble is the NAP we agreed up to T150, which I think we shouldn't break. We can bend it, however. We can help team WPC in their war with the Germans - keeps the Germans and WPC both occupied and backwards. We should settle aggressively against the Germans, if we think a city location is desirable. No discussion about coming to an agreement about culture spending or city locations - we grab the spots we want.
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(December 2nd, 2012, 17:30)kjn Wrote: We should settle aggressively against the Germans, if we think a city location is desirable. No discussion about coming to an agreement about culture spending or city locations - we grab the spots we want. This is exactly how I was expecting us to play the game anyway.
We don't have to throw in immediately. I think we should coordinate something with CFC for beating down the diplo-isolated Germany in a Post-WPC war. There's no (ingame) reason to go after them with WPC since there's no point (WPC isn't going to win decisively and we don't want to get sucked into an indecisive war especially during this crucial expansion stage). You could probably get CFC to help us attack Germany (since we all share borders and Germany is a convenient target) later and probably get WPC in on it as well (since they will be stunted form this war and they may not have many good choices later).
However I do support aggressive settling IF there's anything useful there. Diplomatically stay friends with everyone and power econ, the usual MO.
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CFC shares borders with Germany?
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