December 5th, 2012, 19:34
Posts: 13,214
Threads: 25
Joined: Oct 2010
Well my vote is definitely to send one worker 2NE this turn and start roading that forest.
December 5th, 2012, 21:07
Posts: 15,053
Threads: 110
Joined: Apr 2007
I don't really want to rush for that Stone with our next city unless we're definitely planning to do something with it like chop out Henge. Otherwise it's a clearly inferior city.
December 5th, 2012, 21:41
(This post was last modified: December 5th, 2012, 21:42 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
I want to rush for that stone because I want our fair share of land, Commodore is obsessed with the Pyramids, and his scout has seen the stone. I have no objection to chopping out Henge or whatever but I don't see how we're going to do that with a third-ring stone plant unless you want to chop it out without the stone.
December 5th, 2012, 23:15
Posts: 15,053
Threads: 110
Joined: Apr 2007
Making rash settling decisions revolving around one player in an 11 player game is still bad. If he aggressively settles for stone in the face of Impis, that's his funeral.
December 5th, 2012, 23:16
Posts: 13,214
Threads: 25
Joined: Oct 2010
I think it will be a lot easier to claim the stone ourselves than to fight for it. It's not a rash decision. I am pretty good at noticing people's tendencies.
December 5th, 2012, 23:17
(This post was last modified: December 5th, 2012, 23:17 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
Although I'm also much more used to standard RB games where everyone has copper. Can we get a screenshot of what we can see of Commodore's land?
December 6th, 2012, 00:04
(This post was last modified: June 15th, 2023, 11:40 by pindicator.)
Posts: 17,364
Threads: 78
Joined: Nov 2005
(December 5th, 2012, 23:17)NobleHelium Wrote: Although I'm also much more used to standard RB games where everyone has copper. Can we get a screenshot of what we can see of Commodore's land?
No copper visible
December 6th, 2012, 00:06
Posts: 5,629
Threads: 30
Joined: Apr 2009
(December 6th, 2012, 00:04)pindicator Wrote: (December 5th, 2012, 23:17)NobleHelium Wrote: Although I'm also much more used to standard RB games where everyone has copper. Can we get a screenshot of what we can see of Commodore's land?
No copper visible
?
December 6th, 2012, 14:44
Posts: 13,214
Threads: 25
Joined: Oct 2010
New turn, anything interesting? Did our scout survive?
December 6th, 2012, 17:48
Posts: 15,053
Threads: 110
Joined: Apr 2007
Ok, logged in and we survived, but cut it a bit closer than I would have liked:
Anyways, I decided to go ahead and do what we suggested doing last night, and that's go see if there's any seafood up by the stone. There wasn't (that we can see yet), but we did better:
Nice! A city right on that desert tile would likely be perfect. First ring sheep & stone, plus a peak that gives us some nice fogbusting vision. I think at first glance I like this at city#4. Thoughts? Overview:
Went with the plan. Completed the road on the cottage with the south worker, started the road (and cancelled to be safe) on the forest with the other worker. LJS is working double clams + pigs, McDs is working clams.
I believe next turn the tile micro is:
LJS: Pigs, clams, cottage
McDs: 2 clams
Right?
|