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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

Yes, but it looks like Pindicator took care of it for us. Turn now rolled, so I should be able to login in a couple hours to see how it looks and settle our new city.
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Settler is safe, settled the city:

[Image: t53_zaxbys.JPG]

Name was chosen for no reason besides "I love Zaxby's." Moved the warrior north:

[Image: t53_hut.JPG]

Hut! What do you guys think about waiting for our scout to pop it? Ok, some things here:

[Image: t53_decisions.JPG]

1) That sign is lying, it's 2T to chop it, not 1.
2) Stick with the plan right - chop with both workers this turn, then mine, then mine the coppper.
3) Should we dump that chop into something other than a granary at LJS?
4) I figure we'll need more warriors so I started one at Zaxby's. Any objections?
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1t chop means 1 turn of chopping has been spent on the tile. pindicator and I use the count-up notation.

Warrior at Zaxby's is okay but are we going to be able to finish it before it becomes a spear?
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I can do count-up on signs, just as long as we're consistent.

Probably not on the warrior thing, but would that be such a bad thing? An Impi would be useful as Commodore deterrent and/or as an awesome scout.
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Sure, that's fine. I just want to be sure that we're aware that we're probably not actually going to get a warrior out of it.
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That hut is safe to pop ... i think. 6 tiles away is still in the safety zone, right?
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There's... a safety zone?
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The safety zone disappears when you plant a second city. So no, it's not totally safe. We could "guard" it and wait for the scout to finish healing to pop it.
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Guarding it is basically what I was proposing, just move around it while we wait and if somebody shows up, pop it. The scout can get there in just a couple turns anyways. One downside: the scout is wounded, so we might just get "healing" as our prize which is a weak prize. Still probably worthwhile though as we can NOT afford 3 barbs to pop out up there.

Thoughts on depositing that chop? I'm kind of tempted to spend 1T dumping it into a worker before going back to growing on the granary.
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I was thinking we would heal up the scout before popping the hut.
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