(December 10th, 2012, 19:03)sunrise089 Wrote: How do elephants not starve to death in the wild? Does the game not model them until you come within sight?
I think they are not modelled in detail until they enter your game map. And herds of animals enter your map and then leave enventually. I guess the elephants make it our of the map before they starve to death.
I once captured two elephants and assigned each of them huge pastures, within half a year or so they lost all their weight and starved to death. There are a couple more animals that currently suffer from that bug. Rhinos and giraffes I think.
(December 10th, 2012, 19:03)sunrise089 Wrote: Does the magical door as the fortress entrance mean you're totally safe from ground-level attack?
No, quite.
A door can be assigned to be closed. That will prevent animals and some attackers from passing inside. Stronger enemies with the BuildingDestroyer Tag are able to knock down doors and enter. I think artefact doors are an exception to that.
So if the enemies come, we will have to make sure we close the door.
Although. I'd rather rely on a system of traps and soldiers for protection than a legendary wooden door. :D
(December 10th, 2012, 23:04)NobleHelium Wrote: Why do the dwarves refuse to bury Ichabod? Can't you command them to?
Nope. It normally works like this. You order up a coffin from the mason, then place that coffin somewhere (inside) and make it available for burial. I normally make sure pets do not get buried in coffins. by default this option is on, though. You can switch the default to off in the init_d file. Your haulers will then collect a random body and related body parts and put them into the placed coffin. If you want to avoid the randomness you can make the coffin a tomb (room) and assign it to a specific dwarf. This can be done for living dwarves as well. For example, higher nobles will demand a high quality tomb.
The headstone (slab) is not really necessary, but a nice touch. You order the mason to create a rock slab and then a dwarf with the Stone-Detailing labour can be ordered to engrave the slab in the name of Urist McDiedrecently.
The slab can be very useful, if your dead dwarf's corpse is unavailable for burial (magma death, drown in the sea, etc.). Since corpses that remain unburied tend to raise as ghosts and haunt the fortress with various degrees of unpleasantness (I had a ghost clobber a living dwarf to death once!), it is a good idea to bury them soon. That will put them to rest. An engraved slab can be used to remember the dwarf also putting his spirit to rest.
The problem with Ichabod is, that the moment she has gone berserk, she became an enemy. For example I could not check her stats and feelings and stuff. And while you can engrave slabs with the names of dwarves, pets, goblins and even forgotten beasts, apparently you cannot not put them in proper coffins.
And besides, you don't "command" your dwarves around. They don't like that. You drop hints and make suggestions. :D
(December 10th, 2012, 23:04)NobleHelium Wrote: What's the status of the cat population now that Ichabod is dead? I take it Bigger recovered from depression?
I was able to slaughter the four cats that became attached to Ichabod, but there are couple more, being pets to some dwarves. I keep a sharp lookout on any kittens.
(December 11th, 2012, 00:23)Jkaen Wrote: Who is currently assigned as the trader btw?
Uberfish is. He is the main administrator in the fortress, holding the position of expedition leader, broker (trader), manager and bookkeeper. Since he is so vital to the management of the fortress he got a free pass on any hauling jobs.
mh