I still think that doing what is in our economic best interest will do more for us overall than going for a land grab in the jungle. Lacking sufficient worker support, anything up there will just be a drag on our civ. If the area were easier to develop, maybe go for the grab, but needing to chop so much to make the city worthwhile, I just don't think that's the best play to settle early just to claim it. Until we can make it useful, I'd rather leave it alone.
Intersite Game - Turn Discussion Thread
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(December 18th, 2012, 10:44)kjn Wrote: I'm unsure if the lighthouse is that urgent in GM. The city already has plenty of flood plains and cottages, and will reach +6F at size 3. Using Seven's rule of thumb of 1upt being worth 20u now, the whipped lighthouse will turn 27F into 20F (presuming a 4->2 whip). I had done the math wrong initially and not accounted for compounding of the 1upt; it should actually be 1upt = 30u. Also, that rule of thumb was for quick speed. For normal speed, 1upt = 45u. That said, the important thing is to compare it to our other options. For example, whipping off a FP would not be worth it. FIN FP are a really good deal.
Let's have the axe east of MM continue east to scout out the jungle south of the dyes. The axe completing in Tree Huggers eot80 can move to reinforce MM.
I have to run.
(December 18th, 2012, 14:58)novice Wrote: Let's have the axe east of MM continue east to scout out the jungle south of the dyes. The axe completing in Tree Huggers eot80 can move to reinforce MM. And in the southwest, let's have the injured axe move into Seven Tribes, and let the healthy axe move along the new road to the tile 2SW of GM.
I have to run.
(December 18th, 2012, 13:10)Sullla Wrote: Catching up with topics of discussion in this thread: Ok, then you did not fully understand the proposal Seven was putting forward. If Wyn would have taken the kill he would have ended up where Lew is now. With respect to the new city, there would have been no difference. Both settler and Wyn would be on the city tile next turn. So I guess, a misunderstanding. As for 5XP & 5XP vs. 4XP & 6XP, my personal opinion is that the latter is preferable in our quest for Heroic Epic. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
We can block jungle spread by moving the Tree Huggers axe onto the banana. We should definitely do this if we don't farm it - the chance of spread is actually very high relatively speaking.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
No, the jungle will definitely spread to the banana because bananas naturally appear under jungles. It did it multiple times in the sandbox.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
I looked and the code confirms. CvPlot::doFeature() has the code for forest/jungle growth. Among many other guards (no unit, no tile improvement, no existing feature), there's a check to GC.getBonusInfo(getBonusType()).isFeature(iI)). That pulls from CIV4BonusInfos.xml (this file is in Civ 4\Assets, not Beyond the Sword.) That file confirms that jungle and forest can both have a banana.
<BonusInfo> <Type>BONUS_BANANA</Type> <FeatureBooleans> <FeatureBoolean> <FeatureType>FEATURE_JUNGLE</FeatureType> <bFeature>1</bFeature> </FeatureBoolean> </FeatureBooleans> <FeatureTerrainBooleans> <FeatureTerrainBoolean> <TerrainType>TERRAIN_GRASS</TerrainType> <bFeatureTerrain>1</bFeatureTerrain> </FeatureTerrainBoolean> </FeatureTerrainBooleans> |