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Intersite Game - Turn Discussion Thread

I agree with ASM, why have them sign peace? Even if the Germans take over WPC, which I think is unlikely, they'll still have chars and axes when we have maces and cats. I say let them stay occupied.

Kalin
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Random thought: what about next turn moving the scout NE-SW. The scout would remain safe the entire time, but with that water visible in the fog would defog a lot of land for just one turn of movement.

I'd say move an axe in the SW toward the stone city to full scout that. I'd probably use Wyn to do it, as it looks like Lew is injured while Wyn is not, moving Wyn NW-SW on the roads. Then I'd say move Lew into the city before healing for a turn and then knocking off that barb.
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We should send Wyn NW-SW along the roads to head towards the stone area, yes. That is the area of prime interest right now.
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(December 20th, 2012, 22:47)NobleHelium Wrote: We should send Wyn NW-SW along the roads to head towards the stone area, yes. That is the area of prime interest right now.

You're right of course. Edited my post.
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Here, my opinion on movements.

[Image: t80copy.png]

Lew is only slightly injured and has a promotion pending for healing if necessary.
I suggest to move Lew SW this turn and the NW the next turn. This gives us slightly more coverage west of Seven Tribes.
Wyn shoud go onto the hill SE of Seven Tribes this turn, awaiting the southern barb and denying him the hill.

The northern spear should go SW next turn.

The fogged tile marked "A" will auto defog in less than 10 turns from Mansas Muse's border pop (sped up by the shrine, yay!). So Axe 5 in the east can go directly E and does not need to detour north.

As for the scout, I favour Sullla's suggestsion of clearing the area by diplomacy and move two tiles next turn SE if possible. I rather have visibility of CFC's cities and settlers than on additional shore tile, which we will not settle any time soon.

Also since both the water tile in the east and the water tile in the south show waves, that means they are larger bodies of salt water, right? If true, that makes any CFC city at the oasis rather pink-dotish and very exposed. It could also explain why they would consider settling their stone city NE of the oasis, if there is maybe seafood in that un-revealed salt water sea.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Idle question ...

When is Currency planed to be researched? ... with the new trade routes it might very well be the best tech after Calender
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Not formally decided yet, but I think most of us think of it as the next tech after Calendar.

I guess Masonry after that (for stone and to open up Monotheism), but afterwards our options are pretty open.
Furthermore, I consider that forum views should be fluid in width
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(December 21st, 2012, 02:45)mostly_harmless Wrote: As for the scout, I favour Sullla's suggestsion of clearing the area by diplomacy and move two tiles next turn SE if possible. I rather have visibility of CFC's cities and settlers than on additional shore tile, which we will not settle any time soon.

mh

I'd rather though know whether we are looking at only a three tile passage to CFC than having visibility one turn sooner. I'm not saying don't look at CFC's cities, I'm just saying take one turn to find out whether that is a small one or two tile lake or a bigger one that leaves us with a very small land front against CFC. That info to me is worth delaying getting to CFC's city by only one turn.
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I agree with m-h in the north and Noble/Shoot in the south and east.

We also need a plan for protecting our spice city. Did you have something in mind, Sullla? I was thinking we'd use the axe in TH, but I see that axe is headed to GM. I guess the axe overflowing from FP's settler guards the spice city, then? We need to take care with our scouting axe then to make sure we keep the approach to the spice city clear of barbs.
I have to run.
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(December 21st, 2012, 03:29)Shoot the Moon Wrote:
(December 21st, 2012, 02:45)mostly_harmless Wrote: As for the scout, I favour Sullla's suggestsion of clearing the area by diplomacy and move two tiles next turn SE if possible. I rather have visibility of CFC's cities and settlers than on additional shore tile, which we will not settle any time soon.

mh

I'd rather though know whether we are looking at only a three tile passage to CFC than having visibility one turn sooner. I'm not saying don't look at CFC's cities, I'm just saying take one turn to find out whether that is a small one or two tile lake or a bigger one that leaves us with a very small land front against CFC. That info to me is worth delaying getting to CFC's city by only one turn.

The water tile north of the scout shows waves, so it is a larger salt water body. Not just a 1-2 tile fresh water lake.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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