Well, I guess I really need to get dedicated lurkers or teammates as I starts to get boring to talk with myself :P
Anyhow, we have played a few more turns, up to T36 by now. I have added another city last turn and will get my 4th on T39. Overview shot of my lands:
I need to get more workers, as I am really low on them right now. Unfortunately I do have several competing priorities here. Getting a galley, getting spears, getting another city, gettings spears, getting more workers, gettings spears, getting Granaries, gettings spears... did I mention getting spears? Azza most certainly is working on HBR, no other reason he hasn't gotten a tech since 8 turns. He should get it latest T38/T39 I guess. He did settle his second city really late and I expect for horses, so that will give me a little breathing room, as he needs to get at least another city setup before he starts building Keshiks in mass. He also really should get Barracks and Ger tbh. Or start with CHA and only get Gers... not sure what CRE does him good tbh with that tactic, FIN I can barely see. Though even FIN seems like a waste. Of course he has a little bit more research at the start, but only like 2-3 more commerce / turn. And only 1 from T15 - T20/T25. So, in total maybe 30 commerce more. Saves him 2 turns of research at best would be my guess. But of course, what else would be better? Probably nothing tbh. Maybe EXP if he goes for really fast Granaries to whip more troops. Not sure and won't use the time to actually sim it out.
However, him going down that route will certainly give this game an interesting drift. It is kinda similar to what Commodore did in PBEM32, gunning for very early Cataphracts. Of course those are much more of a threat than Keshiks, as we would have at best had LBs to defend against them, making it nearly impossible to attack them. Keshiks on the other hand can be attacked with Spears. You just need to get next to them. Sure they can ignore terrain, so you can annoy your opponent a great deal with them. But they still lose horribly against Spears.
Thats why my third city is on the spot it is on. 1S would probably have been better long term, but I could save a turn for settling, can save 1 or 2 turns to grow and will therefore overall have a stronger early city. I should reach size 5 on T49, which means overall 3 turns to grow for each pop point, having only the fish as food resource. Thats fine with me. At that point it will have a Granary, LH and produced a Galley for an overseas city (there seems to be a bigger island directly east of the city). Potentially I can whip it earlier for 4-5 spears instead of LH, Galley instead if necessary. My new city should have spear latest T43/T44 and I might get Archers as well.
Funnily enough, Azza is scouting me right now (I wonder why...) so I hope him seeing me getting Copper will make him re-evaluate who is his best target. Not sure where the other two settled, but OH got a third city as well last turn, so he probably got his copper as well. THH is behind in city count and that might actually open a window for an attack, depending on where he settled. And of course if they realize the threat Azza is.
Ok, enough about that. What will I do? As I wrote, I'll get my 4th city soon, with gems, cow, sheep, marble and able to take the already netted crabs. That will be a potentially unsafe city due to Azza, so I'll have to get several defenders in there. But that should be doable. The city itself shouldn't cost me much at all as soon as the gems are connected and worked as that will provide 8 commerce and I assume the costs to be around 5-6 gold. Next city after that will be the overseas city, again not costing me anything. Next tech-target has to be Currency of course, and latest with that I should be fine to go on another expansion. And as all that land is not as extremely cottage-friendly as PBEM43 was (quite honestly, without FIN you had lost that game already, as there was no way imo to keep up with the FIN-tech-rate) I am quite certain that others won't expand more than I do. Azza for sure not (I guess 3-4 cities for him before he starts attacking someone). OH might and crash his economy in the process and THH seems not to keen on expansion as he still has not gotten another city.
Back to my own civ... again. I'll also try to get a few more workers. I can actually produce 2 in just 3 turns with a 2-pop whip, just have to utilize it now that I get my Granaries up. Probably will get 4-6 more for now, maybe whipping all 3 cities for them if it seems feasible to do so.
Last, Demos, not really showing anything right now as we are still quite early in the game:
GNP is good as I research a tech with only 1 pre-req and no boni for other civs knowing it. MfG is fine as well. Food is great, last turn I was even more in front with the next best being at 21. I'll lose that soon though, when I double-whip my settler. I should go down to ~26-27. Highest pop is also nice, especially as in this case it also is most pop-points. Again, I'll lose 2 next turn, but that should still be fine and 3 turns later I should be clearly leading hopefully.
Soldiers is kinda funny, because no one has any. If my lists are correct we look at 1-2 warriors at most for everyone. Even a warrior-rush would have screwed over anyone of us. Of course the one doing it would lose as well, so you can be certain it won't happen. But 1-2 chariots could wreak havoc. I'll have my spears soon and won't go and make an enemy, but Azza might to that, just because he is going in the warring direction anyhow.
Questions?
Anyhow, we have played a few more turns, up to T36 by now. I have added another city last turn and will get my 4th on T39. Overview shot of my lands:
I need to get more workers, as I am really low on them right now. Unfortunately I do have several competing priorities here. Getting a galley, getting spears, getting another city, gettings spears, getting more workers, gettings spears, getting Granaries, gettings spears... did I mention getting spears? Azza most certainly is working on HBR, no other reason he hasn't gotten a tech since 8 turns. He should get it latest T38/T39 I guess. He did settle his second city really late and I expect for horses, so that will give me a little breathing room, as he needs to get at least another city setup before he starts building Keshiks in mass. He also really should get Barracks and Ger tbh. Or start with CHA and only get Gers... not sure what CRE does him good tbh with that tactic, FIN I can barely see. Though even FIN seems like a waste. Of course he has a little bit more research at the start, but only like 2-3 more commerce / turn. And only 1 from T15 - T20/T25. So, in total maybe 30 commerce more. Saves him 2 turns of research at best would be my guess. But of course, what else would be better? Probably nothing tbh. Maybe EXP if he goes for really fast Granaries to whip more troops. Not sure and won't use the time to actually sim it out.
However, him going down that route will certainly give this game an interesting drift. It is kinda similar to what Commodore did in PBEM32, gunning for very early Cataphracts. Of course those are much more of a threat than Keshiks, as we would have at best had LBs to defend against them, making it nearly impossible to attack them. Keshiks on the other hand can be attacked with Spears. You just need to get next to them. Sure they can ignore terrain, so you can annoy your opponent a great deal with them. But they still lose horribly against Spears.
Thats why my third city is on the spot it is on. 1S would probably have been better long term, but I could save a turn for settling, can save 1 or 2 turns to grow and will therefore overall have a stronger early city. I should reach size 5 on T49, which means overall 3 turns to grow for each pop point, having only the fish as food resource. Thats fine with me. At that point it will have a Granary, LH and produced a Galley for an overseas city (there seems to be a bigger island directly east of the city). Potentially I can whip it earlier for 4-5 spears instead of LH, Galley instead if necessary. My new city should have spear latest T43/T44 and I might get Archers as well.
Funnily enough, Azza is scouting me right now (I wonder why...) so I hope him seeing me getting Copper will make him re-evaluate who is his best target. Not sure where the other two settled, but OH got a third city as well last turn, so he probably got his copper as well. THH is behind in city count and that might actually open a window for an attack, depending on where he settled. And of course if they realize the threat Azza is.
Ok, enough about that. What will I do? As I wrote, I'll get my 4th city soon, with gems, cow, sheep, marble and able to take the already netted crabs. That will be a potentially unsafe city due to Azza, so I'll have to get several defenders in there. But that should be doable. The city itself shouldn't cost me much at all as soon as the gems are connected and worked as that will provide 8 commerce and I assume the costs to be around 5-6 gold. Next city after that will be the overseas city, again not costing me anything. Next tech-target has to be Currency of course, and latest with that I should be fine to go on another expansion. And as all that land is not as extremely cottage-friendly as PBEM43 was (quite honestly, without FIN you had lost that game already, as there was no way imo to keep up with the FIN-tech-rate) I am quite certain that others won't expand more than I do. Azza for sure not (I guess 3-4 cities for him before he starts attacking someone). OH might and crash his economy in the process and THH seems not to keen on expansion as he still has not gotten another city.
Back to my own civ... again. I'll also try to get a few more workers. I can actually produce 2 in just 3 turns with a 2-pop whip, just have to utilize it now that I get my Granaries up. Probably will get 4-6 more for now, maybe whipping all 3 cities for them if it seems feasible to do so.
Last, Demos, not really showing anything right now as we are still quite early in the game:
GNP is good as I research a tech with only 1 pre-req and no boni for other civs knowing it. MfG is fine as well. Food is great, last turn I was even more in front with the next best being at 21. I'll lose that soon though, when I double-whip my settler. I should go down to ~26-27. Highest pop is also nice, especially as in this case it also is most pop-points. Again, I'll lose 2 next turn, but that should still be fine and 3 turns later I should be clearly leading hopefully.
Soldiers is kinda funny, because no one has any. If my lists are correct we look at 1-2 warriors at most for everyone. Even a warrior-rush would have screwed over anyone of us. Of course the one doing it would lose as well, so you can be certain it won't happen. But 1-2 chariots could wreak havoc. I'll have my spears soon and won't go and make an enemy, but Azza might to that, just because he is going in the warring direction anyhow.
Questions?