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Dot mapping

(January 6th, 2013, 07:41)mostly_harmless Wrote: This is an alternative variant for the blue dot area, that is more in line with our overlapping strategy and packs the border to WPC more tightly.

There are a couple of issues with this dotmap:
* It's a huge png
* It lacks resource bubbles

wink

That said, I like your cyan dot.
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(January 6th, 2013, 08:14)novice Wrote:
(January 6th, 2013, 07:41)mostly_harmless Wrote: This is an alternative variant for the blue dot area, that is more in line with our overlapping strategy and packs the border to WPC more tightly.

There are a couple of issues with this dotmap:
* It's a huge png
* It lacks resource bubbles

wink

That said, I like your cyan dot.

Doesn't the screenshot tag work?
Resource bubbles tend to be too big with these zoomed out views.

mh
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(January 6th, 2013, 08:19)mostly_harmless Wrote: Doesn't the screenshot tag work?
Resource bubbles tend to be too big with these zoomed out views.

mh

The screenshot tag doesn't make the image any smaller in terms of file size. If you save your screenshots as JPG instead of PNG you save a lot of space. That makes our browsing experience faster.
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Cyan dot is okay, I was actually thinking about that. But it is important to not get fixated on overlap or no overlap. You want to reduce the amount of overlap over time as your happiness cap increases.
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What're the cyan ! ?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(January 6th, 2013, 21:29)Qgqqqqq Wrote: What're the cyan ! ?

(January 6th, 2013, 07:30)mostly_harmless Wrote: Resources and flood plains outside out BFC's are marked with cyan exclamation marks for better visibility.
"You have been struck down!" - Tales of Dwarf Fortress
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"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Our most recent take on a micro plan has us getting 2 settlers out in the mid-90s:

One settler from GM on T95 (whipped T94)

and either a settler from HF on T96 (whipped T95) or a settler from TH on T95 (whipped T94).

Ie, we will need to decide at least the general area where the cities are to be placed.
Furthermore, I consider that forum views should be fluid in width
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(January 10th, 2013, 06:07)kjn Wrote: Our most recent take on a micro plan has us getting 2 settlers out in the mid-90s:

One settler from GM on T95 (whipped T94)

and either a settler from HF on T96 (whipped T95) or a settler from TH on T95 (whipped T94).

Ie, we will need to decide at least the general area where the cities are to be placed.

If we will have already settled stone city and the oasis city, I think at least one of the two should go out by the wines and flood plains near Civplayers to secure that lovely area.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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(January 10th, 2013, 11:05)Gold Ergo Sum Wrote: If we will have already settled stone city and the oasis city, I think at least one of the two should go out by the wines and flood plains near Civplayers to secure that lovely area.

We will settle Brick by Brick (stone city) on T91, and we're currently doing a WAG of T89 for the capture of Alemanni.

The main options (and areas we have discussed earlier) that I can image are:

* The southeast - red or pink dot
* The northeast - blue dot or cyan dot
* Southwest - on the southwest shore of the sea to our west
* Due west - pushing inland from Brick by Brick
Furthermore, I consider that forum views should be fluid in width
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(January 10th, 2013, 11:20)kjn Wrote: * The southeast - red or pink dot
* The northeast - blue dot or cyan dot
* Southwest - on the southwest shore of the sea to our west
* Due west - pushing inland from Brick by Brick

Hard to see us pushing too far inland from Brick by Brick, and honestly with all the good spots and weak opponents out there, I am not sure we should push up too much on Civplayers.

I think we should get the red dot Oasis site settled ASAP to start getting culture on the fish. I would also get a library there ASAP to maintain cultural control.

Then I think securing wines and whatever flood plains we can south of Brick-by-Brick would be the next best option.

The Germans and WPC seem unable to settle much new land at present, so I think we have more time up there. Once we integrate those two new cities I suggest and Alemanni, we should look to throw 2-3 more cities up north around T105-110 and then we might just be done pushing out our borders except for filler cities. Might be a good time to consolidate at around 15 cities, start building the economy, push for TGL, Bureaucracy, Guilds, and ultimately Lib while building units and snowballing towards a beatdown of WPC and Germans ~T170.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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