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Can we get an updated sandbox with the Hinduism spread in FF?
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(January 6th, 2013, 14:28)NobleHelium Wrote: Can we get an updated sandbox with the Hinduism spread in FF?
All in due time. Or you can simply add in the religion yourself. The city should be at 2 culture this turn (T85) and with +2 cpt.
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January 6th, 2013, 14:36
(This post was last modified: January 6th, 2013, 14:37 by antisocialmunky.)
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You could probably figure out how to do it yourself before the turn rolls. I mean, the Germans have seen to that.
Its actually pretty interesting to learn all the WB weirdnesses.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I was trying to get someone who can log in to do it to ensure no errors, but whatever.
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Updated sandbox.
Note that there are only two warriors in the barb city, since any extras has a tendency to leave. Our outputs (GNP especially) also match the game.
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You can fix that by changing their AI scripts in WorldBuilder.
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Hmm, I forgot that we were originally whipping a worker out of FP on t87. We're going to have to reconsider that, probably keep growing to size 6 and whip the settler there.
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I've updated the T85 sandbox with the new map info and the unit movements that Sullla reported.
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Here's a run where we take advantage of the early banana in FF, and we get Currency at eot 92.
T92 savegame
Micro plan (sheet "Early FF banana")
I'm not too happy about it, though. MM has had to stagnate after its worker whip, and FF works a lot of unimproved tiles. We also have very little margin in the Currency run - I'm depending on the 14g that were pillaged from Alemanni on T88.
The good news is that I managed to improve Alemanni's pigs on its very first turn out of revolt, and it will be connected the turn after that - though I have two workers (Lentils and Melon) that are piggling around with mines around FP that can be used around FF instead.
See it more as a project for improvement than anything else.
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Haven't looked at your plan, but we should whip a worker out of FF at size 4, that alleviates the unimproved tiles issue. We can give the corn back to MM soonish.
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