Have tried to improve the latest plan, but I kept making small mistakes... :-/
I realised we could delay the worker whip in FP, from T87 to T88 or even T89 (whip at 20/30 or 25/30 instead of 15/30). That means we can work one more coast and one more cottage under the critical turns when we collect the monies needed for the Currency run, and the city spends fewer turns at size 3 (probably +10g, at the cost of delaying the worker). Turnplayer's discretion if we should switch to the MoM once Calendar is in.
I also managed to speed up the silk plantation with 1t, by sending all three workers to the silk on T90. This delays the cottage 2NE of HF with 1t, but it's unworked, so that hardly matters.
Anyway:
Savegame stack (incomplete)
Spread sheet micro plan
I assume we capture Alemanni on T89. If this is delayed, then we need to find some busywork for the workers (cottaging the plains til 1SE of FF is a good option).
Depending on how much pillage money we get, we can play T92 in two different ways. If we have enough to run 100% science, then we can whip both TH and AO on T92. If we have so little money that we must run 90% science, then we can only whip TH.
We have several whips lined up:
T93: AO can whip a barracks (overflowing to a worker) if it wasn't whipped T92; FF can whip worker
T94: ST can whip a spear and overflow to the axe (or a chariot)
T95: whip the granary in Alemanni
T95/96: whip barracks in MM, and overflow to axe (or chariot)
FP of course has a barracks and a library whip lined up, going into the MoM. One deficiency is that I have no settler whip lined up, though HF is probably a good spot around T95-100. I believe GM is a very good place to whip settlers further on, especially once we've finished the lighthouse (either direct via whip or via overflow hammers). FF will also be a good spot, but that requires quite a bit more development.
Horses will be connected T94. Then I believe the workers around BbB can prepare for improving the wheat, unless there is some other food in the area (road SW of BbB T95-96; 2S of BbB T96-97...)
I realised we could delay the worker whip in FP, from T87 to T88 or even T89 (whip at 20/30 or 25/30 instead of 15/30). That means we can work one more coast and one more cottage under the critical turns when we collect the monies needed for the Currency run, and the city spends fewer turns at size 3 (probably +10g, at the cost of delaying the worker). Turnplayer's discretion if we should switch to the MoM once Calendar is in.
I also managed to speed up the silk plantation with 1t, by sending all three workers to the silk on T90. This delays the cottage 2NE of HF with 1t, but it's unworked, so that hardly matters.
Anyway:
Savegame stack (incomplete)
Spread sheet micro plan
I assume we capture Alemanni on T89. If this is delayed, then we need to find some busywork for the workers (cottaging the plains til 1SE of FF is a good option).
Depending on how much pillage money we get, we can play T92 in two different ways. If we have enough to run 100% science, then we can whip both TH and AO on T92. If we have so little money that we must run 90% science, then we can only whip TH.
We have several whips lined up:
T93: AO can whip a barracks (overflowing to a worker) if it wasn't whipped T92; FF can whip worker
T94: ST can whip a spear and overflow to the axe (or a chariot)
T95: whip the granary in Alemanni
T95/96: whip barracks in MM, and overflow to axe (or chariot)
FP of course has a barracks and a library whip lined up, going into the MoM. One deficiency is that I have no settler whip lined up, though HF is probably a good spot around T95-100. I believe GM is a very good place to whip settlers further on, especially once we've finished the lighthouse (either direct via whip or via overflow hammers). FF will also be a good spot, but that requires quite a bit more development.
Horses will be connected T94. Then I believe the workers around BbB can prepare for improving the wheat, unless there is some other food in the area (road SW of BbB T95-96; 2S of BbB T96-97...)
Furthermore, I consider that forum views should be fluid in width