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Micromanagement Sims/Planning

Another possible source of income is shrine gold from hopefully occurring religion spreads. Probably not in the order of 10g but I guess every little helps.

mh
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(January 9th, 2013, 03:27)NobleHelium Wrote: We'll revolt to HR/OR and then build them I assume? MoM is going to be very expensive without OR, even with all those forests. I think the anarchy turn will be easily worth it, given that we've already adopted Hinduism.

Those civics would be great, obviously. I don't recall our current demos but at a guess an anarchy turn will cost us more than a hundred commerce, 40 mfg, and 40 food (if that's our current food surplus). OR alone will save us 90 hammers just on the MoM. Then we have other infrastructure builds, increased happy cap, and the option to build missionaries. So yeah, a civic swap is probably worth it.
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If we get another spread soon it would be like 5g total by t92. So that is more significant than you may think.

Possible changes from my sim: whip a settler out of GM instead of the worker and settle the spot south of BB. Workers near ST would start laying roads instead of building the plains cottage. I probably underbuilt military but we can easily get another axe out of HF instead of the library. If we do put hammers into the library we would finish it soon by chopping the remaining forest, though. We can also reassign HF's MP warrior to GM (scouting axe near TH should be able to cover HF from the barbs) and reuse GM's axe for something else.
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Also, except for the barracks -> axeman change in AO already mentioned, our current turn should be unchanged from novice's original sim combined with the adjustments relating to the MM/FF area. So we have some time to iron out a longer term sim.

Edit: Not quite right, see below.
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Sorry, that's not right either. I think we can keep growing on the library in FP instead of swapping to a worker this turn. I think kjn is more or less doing that also. We'll need to make a decision on that before ending turn.
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Looking at your save stack now, noblehelium. Comments later on, when I've wrapped my head around it.

Just one quick comment: like I said earlier, I'd prefer to whip settlers from HF and GM with their very high food surplus, not MM with its low-food high-commerce tiles. Once we get the banana and some more spices going then FF will be a good settler whip factory, too, but that's more into the future.

Also, the barb city won't cost us any money as long as it's still resisting, so that won't matter until after Currency.
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Ok, now I've gone through the NH's savestack up to T92 and documented it. I've only done up to that.

NH's savestack

Micro as spread sheet (my plan is sheet "kjn T92 Currency", NH's is "NH sim")

Now, on to my comments:

GM and ST

You have worker B go NW and start cottaging the flood plains instead of finishing the plains cottage on T86 (this turn). This makes GM work a priest. Ie, we get a loss of -1F -3C for a gain of 1g. Even if we would lose the 2b due to roundings (in the unlikely event we would lose one this turn and one from overflow next turn), we're still 1F behind.

Finishing the plains cottage won't delay the FP cottage either - it finishes T88 in either sim. Even working the bare flood plains would be preferable.

Also, HF should work coast instead of the bare silk, as you noted. This is already included in my documentation (both Novice's and my plan used that).

HF

I understand you want more workers, but I really dislike the worker setup and whip here. I'd much rather get to size 6 and whip a settler (eg start the settler T92 at size 6 and whip T93 or T94, perhaps even T95). Then we can use the whip overflow for the Maoi (which I assume we will want here).

With HF not whipped to the bone, I think it is better to leave the TH's third cottage unfinished this turn, and get the silk plantation up on T92, even if only for commerce purposes. We can finish the cottage on T93, just as TH grows to 6.

FP

I really like your 6->4 worker whip in FP here. Perfect overflow.

FF-Alemanni

You delay the pig pastare and road to Alemanni with 1t each, which will also delay its granary whip with 1t. On the other hand, you probably get more efficient worker movements and an earlier FP cottage in FF. I think both options are worthwhile.

Otherwise, I really like the way you've managed these.

So I think we can merge your east (MM+FP+FF) with my west (GM+AO) to get something really good. I note that my T92 has GNP 186 (100%), 40H, and 140F (43 pop), and 12 workers, while yours has GNP 173 (100%), 39H, and 129F (39 pop), and 13 workers.

As for military, I think the best spots for this are ST and HF. TH already has its library, and ST's good commerce tiles are almost all shared with GM. MM can probably produce a few too, from natural hammers.

There is also the difference between going 100-100-100-50 or 50-100-100-100 while researching Currency. If we whip the library in GM, the latter is better, but otherwise I think it's largely a matter of personal preference.
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Guys, much as I appreciate all the different micro plans, this is starting to get much too complicated for one person to follow. We have no less than four different plans floating around by my count, all of which require us to do different things on this current turn. I will see what I can do to sort all of this out, but at some point we have to pick one plan and go with it. Trying to change things around every couple of turns makes my head heard and is probably not worth it the tiny savings in possible optimization.
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Priest in GM is a mistake, it should be exactly the same as novice's sim for this turn except for the MM/FF changes, AO's axeman build and the growth change in FP. Keep in mind I was doing this at 3 am. lol

Also, I believe we should be whipping the work boat in Alemanni, not the granary. We can chop the granary with the second ring forest using the worker I have cottaging NW of the city at the end of the sim.
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This turn mine (kjn T92 Currency) and Novice's plan should be exactly the same.

NH has us working a priest in GM and starting the last FP cottage there 1t earlier, which IMO is inferior in any case (and we can swap over to his plan later from T87, if we want to).
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