January 12th, 2013, 18:36
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(January 12th, 2013, 17:50)Mardoc Wrote: (January 12th, 2013, 10:47)Commodore Wrote: The event log shows why Serdoa had the big score bump: A great lighthouse in his Oracle city
Slip of the tongue? That picture shows a Colossus in the event log, not a Great Lighthouse.
Durp, yeah, Colossus. GLH was a while ago, I think to Nakor.
January 12th, 2013, 19:18
(This post was last modified: March 12th, 2014, 15:11 by Commodore.)
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Rest of the turn 82 report! First off, the sum total of our Builder Phase this turn. Verdant Acres stole the horse to add to 11 overflow...getting to 40/90 as we grow to size 4 there. Next turn, we two-pop whip into the library, and the first wave of whip anger will fade just in time to regrow to four to work two scientists.
Here's the demos. The GNP is slightly sad, it'll be a bit better in a couple turns as we use the traded gold to 1up on core riverside cottages. Plus, Math is about to come in, onto Construction and then HBR (cats needed). MFG and CY are great considering we've whipped 8(!?!) citizens in the last five turns. Finally, well...check mah powah!
Core is weaving builder stuff (VA) with axes (TM, LG). That's a stack of four workers in the middle there, just having finished a cottage (again, only Zulus work unimproved tiles). One will go to chop-mine for the capital, one to chop/cottage the riverside north of Verdant Acres, and the other two will chop axes in the eastward forests.
Not that the east is making axes this second. Scooter cancelled the horse deal with Azza (note to self: maybe sell island horse for gems), so incoming chariots. Southeast, the Hidden Valley front, is fairly calm now, with workers chopping/camping deer under the aegis of three archers and next turn an axe, seen here in the west.
Northwest, in Subway front, things are...popping. Not actually trying to kill the city, unless they get risky, but I'm keeping them firmly in the defensive mindset all three of them tend to go into. And maybe kill some stuff.
Seriously, folks at home: This why initiative is key. I'm a Pro dude without metal until a turn ago. They're the freakin' Zulu. This should have been pure murder to me. Instead, they are scrambling to react against a cloud of City Garrison One archers.
January 12th, 2013, 19:40
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*cough* spears *cough*
Don't get too cocky mate.
fnord
January 12th, 2013, 19:43
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OTOH:
this:
Quote:they are scrambling to react against a cloud of City Garrison One archers.
means that Pro is overpowered and needs to be nerfed in the next iteration of the mod.
fnord
January 12th, 2013, 19:53
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PRO is OP. Needs a nerf in the next version.
January 12th, 2013, 19:54
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Srsly.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 12th, 2013, 19:57
(This post was last modified: January 12th, 2013, 19:57 by Commodore.)
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(January 12th, 2013, 19:40)Thoth Wrote: *cough* spears *cough*
Don't get too cocky mate.
Note build queues in Willowbrooke and Hidden Valley.
* Commodore gets cocky
January 13th, 2013, 16:30
(This post was last modified: March 12th, 2014, 15:14 by Commodore.)
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Quiet turn on the home front, although a wave logins and a whip for Brick means he might be off to war. Hopefully? It's yellow Scooter borders he's spotted and he's preparing for vengeance. In the war front, Scooter is again tempting me to engage. I got excited simming out the fight at first, winning against his axe/2 impi about half the time but with the lovely kicker of the first three battles making it clear which it'd be early. But then I noticed one was a cover impi, and I re-simmed six times and lost all times. So basically, I'm reporting on the action-packed sim while in the real game I did nothing.
At home, I'm treating the gold trade as if its going to last, for whatever that's worth. I whipped Verdant Acres for the library, and gave the capital corn to grow again. Tranquil Meadow is making an argument for itself deserving the academy, but I'm ignoring it for now. Need a library here, though...as well as those two southern riverside tiles to get cottages.
Incoming chariots mixed with impi, I'm sure. Let's dance soon, eh, Zulus?
January 13th, 2013, 23:04
(This post was last modified: March 12th, 2014, 15:17 by Commodore.)
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Well, let's give Ceiliazul a hand! Here's to trading hammers 25vs.35, and taking an impi into the yellow to boot! Sadly, that danged Cover Monster is sitting with 20% fortification bonus, so no chance of burning there. Still, let's keep things unsafe...note also, I'll own Subway's western inner ring next turn. Pity it's Normal...on Quick, I'd toy with flippin' it.
Still in all, I'll take it. Since the advent of Math soon means a 1t delay on chops in Willowbrooke/Hidden Valley, I slotted in enough hammers into axes to allow them to be whipped/chopped at will. Still think I'll be needing the spears, though...if I can keep Scoodicator focused on Subway for a little longer, I might try slipping in a force to pillage the gold, choke McDonalds, and hopefully burn it.
At home, it's basically The Usual, chop out axes, manage whips, grow more cottages. We are considering the future! *
* Long and bloody, but surprisingly fun.
January 13th, 2013, 23:20
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So long as its *long,* you're doing fine.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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