January 22nd, 2013, 11:48
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Yeah, i did say that, but if it helps the 3 specialist-turn number i put in the post is also wrong ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Anyway, we don't lose too many hammers from just the whip overflow. In fact, it's just 6. So one or two specialist turns
January 22nd, 2013, 13:45
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Ok, so aside from moving the first round of chops back a turn, those 6h can be made up by starting MoM on t89 instead of t90 and swapping the scientist on t90 to a plains hill. This delays the first GP to t104 instead of t103. The scientist turn can be made up on t100, running at a food deficit that turn and giving the fish to OAT. Probably better to do this and get the GP out sooner as it also lowers the odds of the first GP being an artist.
January 22nd, 2013, 14:39
(This post was last modified: January 22nd, 2013, 15:08 by pindicator.)
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(January 22nd, 2013, 03:27)NobleHelium Wrote: Let's keep an eye out for the buildings in Hobbes. If a forge doesn't pop up soon we could easily snatch up the Colossus too...
Turn 109 for Colossus in NHL. T107 if we whip but i don't think i would mind fail gold.
Edit: t108 with a whipped worker for overflow.
Also, i gotta stop regoarrarr-ing up this thread
January 23rd, 2013, 03:34
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Whining about overflow mechanics....
104/60 into a worker with a forge.
(104 - 60) / 1.25 = 35.8
So why am I getting 33h overflow in game?
January 23rd, 2013, 07:33
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(January 23rd, 2013, 03:34)pindicator Wrote: Whining about overflow mechanics....
104/60 into a worker with a forge.
(104 - 60) / 1.25 = 35.8
So why am I getting 33h overflow in game?
Did you grow while finishing the worker?
I have to run.
January 23rd, 2013, 10:23
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(January 23rd, 2013, 07:33)novice Wrote: (January 23rd, 2013, 03:34)pindicator Wrote: Whining about overflow mechanics....
104/60 into a worker with a forge.
(104 - 60) / 1.25 = 35.8
So why am I getting 33h overflow in game?
Did you grow while finishing the worker?
Uh-oh, i do.
Somebody get T-Hawk
January 23rd, 2013, 11:01
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January 24th, 2013, 11:04
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Turn 87
Not much of an update but I was dead tired last night and I just wanted to get the turn played and go to bed. Last turn we revolted into Judaism, and discovered that Scooter revolted to Hereditary Rule - so his last 3 techs have been Polytheism, Priesthood, Monarchy. This turn Rego picked up either Masonry or Polytheism, so he was waiting until we lost research visibility to swap techs and research. Fair enough.
Ichabod settled his 6th city, so maybe he hasn't thrown in the towel. We found his 'Kansas' tile:
He has 1 archer and no metal. We have a pair of vultures and a boat.
And finally, Noble put together a great MoM revision, so we're going to go with his plan. We've also got a tentative Colossus run coming if Ichabod doesn't hurry that wonder up. Right now we're looking at t106 for that.
January 24th, 2013, 12:45
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You forgot to mention that scooter DOWed Ruff and killed a unit in neutral territory.
January 24th, 2013, 20:29
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(January 24th, 2013, 12:45)NobleHelium Wrote: You forgot to mention that scooter DOWed Ruff and killed a unit in neutral territory. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
I also forgot the best thing I did last turn:
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