January 24th, 2013, 02:41
(This post was last modified: January 24th, 2013, 16:05 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
I prefer the plains hill 2W of the wheat. It's a slightly crappier city than the other plains hill, but I see no reason to plant in CivPlayers's face for a city that doesn't claim anything. However, we should probably just plant somewhere else entirely. I'll look at options later.
January 24th, 2013, 04:34
Posts: 2,534
Threads: 22
Joined: Jan 2012
(January 24th, 2013, 02:41)NobleHelium Wrote: I prefer the plains hill 2W of the wheat. It's a slightly crappier city than the other plains hill, but I see no reason to plant in CivPlayers' face for a city that doesn't claim anything. However, we should probably just plant somewhere else entirely. I'll look at options later.
That leaves Brick By Brick semi-isolated though.
January 24th, 2013, 07:48
Posts: 3,916
Threads: 14
Joined: Feb 2011
Hmm, work out a border agreement first, then that plains hill? I want that plains hill 5S of BbB as its both defensive and uses a bunch of nice 2/0/3 tiles.
January 24th, 2013, 09:37
Posts: 2,265
Threads: 54
Joined: Aug 2011
important thing that a city 4/5s of BbB ... it locks off the lake from CivPlayers so they can't get frisky boating our interior
January 24th, 2013, 10:11
Posts: 4,090
Threads: 28
Joined: Jul 2008
Woah! Flunky just ended the German turn!
Furthermore, I consider that forum views should be fluid in width
January 24th, 2013, 10:13
Posts: 13,214
Threads: 25
Joined: Oct 2010
January 24th, 2013, 10:18
(This post was last modified: January 24th, 2013, 10:19 by kalin.)
Posts: 1,285
Threads: 2
Joined: Jun 2009
(January 24th, 2013, 10:13)NobleHelium Wrote: Probably a misclick.
Let's hope they don't ask for a reload.
Kalin
January 24th, 2013, 19:42
Posts: 6,664
Threads: 246
Joined: Aug 2004
(January 24th, 2013, 01:21)kjn Wrote: Sullla, one micro tweak that I'm not sure you picked up for this turn (Noble's map isn't that easy to follow):
Forbidden Fruit works banana, spice, forested plains hill, and gold this turn.
Mansa's Muse works corn, 3xplains, plains hills mine.
We lose a few beakers since FF lacks a library, but get 2 bonus hammers to MM's worker and one to FF's worker.
I've made this swap and ended our turn. We end up trading 2 beakers for 3 production into workers, a definite net gain.
One last remaining thing: still not sure where this warrior we moved out of Mansa's Muse was supposed to go. It's two tiles south of the city right now. I heard last turn that we had to move the unit, but I see no place where it needs to go right now. What am I missing here?
January 24th, 2013, 20:00
Posts: 13,214
Threads: 25
Joined: Oct 2010
It's supposed to ultimately end on the grass forest hill S-SW of FP to cover a mine-chopping worker later. So you could move it onto the copper this turn.
January 25th, 2013, 00:56
(This post was last modified: January 25th, 2013, 00:56 by SevenSpirits.)
Posts: 7,766
Threads: 94
Joined: Oct 2009
(January 24th, 2013, 19:42)Sullla Wrote: One last remaining thing: still not sure where this warrior we moved out of Mansa's Muse was supposed to go. It's two tiles south of the city right now. I heard last turn that we had to move the unit, but I see no place where it needs to go right now. What am I missing here?
NH answered it, but also it's written in my micro plan. Are we using that for now or are we still using the previous one? I guess we should be clear on that.
|