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Intersite Game - Turn Discussion Thread

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Pfft details. Now make sure my micro details are correct! This computer is too junk to reliably run sims on.
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(January 26th, 2013, 02:13)Nicolae Carpathia Wrote: Since we're going to be the target of EP economies (from both sides), is there any way to accelerate the plan for the Great Wall? One way to do it is:

We have an EP spending agreement with CFC.

Quote:...So, what you say? Is my micro correct? Can anyone log into the game and track the productions of all of CFC's cities, to see if anyone's been putting alot of hammers into wonders? Easiest way to tell are huge spikes from the stone-doubling bonus.

CFC don't have stone connected.

Their improved resources are:

1 banana
1 corn
3 cows
1 deer
1 pig
1 sheep
1 wheat

1 gold

1 copper
1 horse

And unimproved:

1 iron (no IW yet)
2 silk (no Calendar yet)

No signs of a wonder build so far, though they have 45-55 hammers invested in several cities.
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We have one with CFC, but not with Civplayers. And I'd imagine it'd only last until the NAP ends. Therefore, I'd like the GWall in anticipation of the EP economy that Sommers is going to want to run.

Really, costs a 1-pop whip, some worker turns, and some unworked cottage turns. I think it's worth doing, just in case there are teams out in the fog who are after the thing.
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I haven't studied our micro plans in a while, but a quick Great Wall sounds good to me.

That horizontal row of peaks in the northwestern jungle isn't so bad. It means we can secure a northern land connection by settling a city for the two jungle rice tiles, and by settling a city 3NW of Brick by Brick. People have suggested a city 1S of that, 3NE of the Civplayers city, but I prefer a city that doesn't overlap BFC's with Civplayers. We can leave a few key tiles unchopped there to avoid our city being forkable with BbB.

So I would like to scout the northwest of BbB, and if my suggested spot looks viable, maybe settle it with the settler that was originally headed to the wines/fp city. The settler can go by galley to BbB.

I also like Sullla's suggestion of building the HE in HF. With a northern route secured, we can reinforce our civplayers front quickly from HF. (although two galleys on the lake should also be enough to ferry a unit per turn across).
I have to run.
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We're not revolting to OR on t96 anymore. And I'm not sure we have a worker for that mine.
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The White Dot north of Horse Feather has the following problem:

Worms (the German city to its north) will pop their 3rd cultural ring any turn now. Founded on T29 and equipped with a +2cpt terrace. That will steal the northern rice and the grassland hill from White Dot.
It will take many dozens of turns for White Dot to reclaim those two tiles. Until then there is only 1 rice to work and only two grassland hills for production, and the city is easily reached by two movers.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(January 26th, 2013, 03:44)mostly_harmless Wrote: The White Dot north of Horse Feather has the following problem:

Worms (the German city to its north) will pop their 3rd cultural ring any turn now. Founded on T29 and equipped with a +2cpt terrace. That will steal the northern rice and the grassland hill from White Dot.
It will take many dozens of turns for White Dot to reclaim those two tiles. Until then there is only 1 rice to work and only two grassland hills for production, and the city is easily reached by two movers.

mh

Hm. Maybe we can settle with the northern rice in our first ring, then?
It's not easily reached by two movers as long as the jungle is unchopped.
I have to run.
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Worms will expand to third-ring borders at eot 94, if I count things correctly (had 80 at T90), and put 4 tile-culture per turn onto the tiles from then on. Yeah, we probably won't break that until we can get White ot to third-ring borders ourselves.

The alternative that Novice proposed would likely be the Cyan dot.




Some comments on Sullla's nice report:
[Image: StormP_Tuborg.jpg]

Yeah, I think I advocated going south of the mountains, and also showed that long line of mountains alright

I agree with the HE/Moai plans for Horse Feathers. Pity about AO losing a shared cottage, but having an extra potential +1F can come in handy at times. Getting to 17 health/happy shouldn't be too much of a problem - we can get to 13 already once whip unhappiness wears off once we add a forge and a temple, and then wines, HR, and maybe a market. A harbor would add two health, and another from Hanging Gardens.

I think CivPlayers made a mistake putting all their EP on us. First, they tell us that they have three sacrificial altars up (we already knew that from APTmod data, but I doubt they've worked out all the implications of th e mod), second if they don't agree to an EP spending agreement relatively soon we will know they will turn aggressive against us.

Not sure I agree with the placement 1SW of the clams of a border city. They will be pissed with Brick by Brick in any case, and the 1SW of clams will be hard to defend and hardly able to support Brick by Brick.

Bah. It's a pity you can't disband or abandon your own cities, so we could get the flood plains spot once we have pushed them back.
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(January 26th, 2013, 03:25)novice Wrote: That horizontal row of peaks in the northwestern jungle isn't so bad. It means we can secure a northern land connection by settling a city for the two jungle rice tiles, and by settling a city 3NW of Brick by Brick. People have suggested a city 1S of that, 3NE of the Civplayers city, but I prefer a city that doesn't overlap BFC's with Civplayers. We can leave a few key tiles unchopped there to avoid our city being forkable with BbB.

The river gives a nice defensive line if you go 1s, what is the benefit of not overlapping bfc's?
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