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RBP8 IT and Tech Issues Thread

(January 24th, 2013, 23:33)NobleHelium Wrote: Uh...you can't do those things in a sequential game anyway. You're not losing the ability to do those things because you're not supposed to be able to do them.

+1

smile
fnord
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(January 24th, 2013, 23:33)NobleHelium Wrote:
(January 24th, 2013, 08:05)Commodore Wrote: Yeah, it's imperfect, but I really appreciate the effort everyone makes to avoid double-moving. It sucks at times...first player loses the ability to reactively whip, second has to turn on auto-promote if he wants promos...but it's the best we can do in a simultaneous PB. Maybe in our threads or after the game we can spitball ideas on how to mod things for a bit more flexibility.

Uh...you can't do those things in a sequential game anyway. You're not losing the ability to do those things because you're not supposed to be able to do them.

Well you "lose" the ability compared to what the player in the other turn half can do.

As for modding, maybe this could be fixed by a mod enforcing a turn timer split doubling...
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(January 25th, 2013, 01:40)novice Wrote:
(January 24th, 2013, 23:33)NobleHelium Wrote:
(January 24th, 2013, 08:05)Commodore Wrote: Yeah, it's imperfect, but I really appreciate the effort everyone makes to avoid double-moving. It sucks at times...first player loses the ability to reactively whip, second has to turn on auto-promote if he wants promos...but it's the best we can do in a simultaneous PB. Maybe in our threads or after the game we can spitball ideas on how to mod things for a bit more flexibility.

Uh...you can't do those things in a sequential game anyway. You're not losing the ability to do those things because you're not supposed to be able to do them.

Well you "lose" the ability compared to what the player in the other turn half can do.

As for modding, maybe this could be fixed by a mod enforcing a turn timer split doubling...


lol
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(January 25th, 2013, 01:40)novice Wrote:
(January 24th, 2013, 23:33)NobleHelium Wrote:
(January 24th, 2013, 08:05)Commodore Wrote: Yeah, it's imperfect, but I really appreciate the effort everyone makes to avoid double-moving. It sucks at times...first player loses the ability to reactively whip, second has to turn on auto-promote if he wants promos...but it's the best we can do in a simultaneous PB. Maybe in our threads or after the game we can spitball ideas on how to mod things for a bit more flexibility.

Uh...you can't do those things in a sequential game anyway. You're not losing the ability to do those things because you're not supposed to be able to do them.

Well you "lose" the ability compared to what the player in the other turn half can do.

OK. What you really mean is that you lose the ability for your whip to complete before the next player takes his turn. You don't lose the ability to reactively whip. Or at least the second player doesn't get the ability to reactively whip.
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(January 25th, 2013, 01:52)NobleHelium Wrote:
(January 25th, 2013, 01:40)novice Wrote:
(January 24th, 2013, 23:33)NobleHelium Wrote:
(January 24th, 2013, 08:05)Commodore Wrote: Yeah, it's imperfect, but I really appreciate the effort everyone makes to avoid double-moving. It sucks at times...first player loses the ability to reactively whip, second has to turn on auto-promote if he wants promos...but it's the best we can do in a simultaneous PB. Maybe in our threads or after the game we can spitball ideas on how to mod things for a bit more flexibility.

Uh...you can't do those things in a sequential game anyway. You're not losing the ability to do those things because you're not supposed to be able to do them.

Well you "lose" the ability compared to what the player in the other turn half can do.

OK. What you really mean is that you lose the ability for your whip to complete before the next player takes his turn. You don't lose the ability to reactively whip. Or at least the second player doesn't get the ability to reactively whip.

you're being too complicated.

1. if you get surprised attacked by someone who attacks before you have finished your turn, he'll take the first half of the timer and you can whip in response. those units will appear as the turn rolls, and be in place before he he can execute the second turn of his attack (probably before he can attack a city at all, in most situations).

2. same situation, but your opponent surprise attacks after you have already ended your turn. then you move first, and can whip, but your opponent gets a second attack phase (probably the first turn he is able to actually attack a city) before the whipped units appear on the turn corresponding to his 3rd turn of the attack.

I'm pretty sure thats what commodore was referring to.
Please don't go. The drones need you. They look up to you.
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The apt mod hasn't had a lot of love here, but it sounds like it'd work well in a game with players who end turn... (i haven't tested it so may be missing something.)
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The apt mod does nothing that players can't manually do (as it relates to turn splits). The key point is that research and production do not process mid-turn for the first half player.
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Is anyone else able to log in? I'm trying but it is stuck contacting host.
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NVM
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Ad_hoc/Merovech, need a pause?
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