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Intersite Game - Turn Discussion Thread

Nice job playing the turn. We seem to desperately need more time invested into micro-planning but you are holding things together nicely for the time being.
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(January 31st, 2013, 22:49)SevenSpirits Wrote: Nice job playing the turn. We seem to desperately need more time invested into micro-planning but you are holding things together nicely for the time being.

I agree, nicely played, Sullla.

A war chariot in FF would be nice but so would a worker. We really ought to scout the area northeast of ED though, since the jungles apparently contain marble. Hm, I think I prefer Seven's wealth->worker plan though, seems more optimized. Can we send the unit that's in FF N-NE this turn, shouldn't it be staking out the blue dot?

About the research: Max tax this turn, and max sci next actually hides our research the best - well it would in a pbem anyway, since the tech bonus doesn't show in the demographics after ending turn and discovering the tech. So from a counter C&D-perspective we should go max sci just before the end of next turn, but let's not do that. Therefore I favour whatever slider setting gets us the tech in 2 turns. Isn't the maximum beaker loss in a turn due to rounding just 1 beaker, or have I misunderstood?
I have to run.
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(February 1st, 2013, 03:32)novice Wrote: A war chariot in FF would be nice but so would a worker. We really ought to scout the area northeast of ED though, since the jungles apparently contain marble. Hm, I think I prefer Seven's wealth->worker plan though, seems more optimized. Can we send the unit that's in FF N-NE this turn, shouldn't it be staking out the blue dot?

About the research: Max tax this turn, and max sci next actually hides our research the best - well it would in a pbem anyway, since the tech bonus doesn't show in the demographics after ending turn and discovering the tech. So from a counter C&D-perspective we should go max sci just before the end of next turn, but let's not do that. Therefore I favour whatever slider setting gets us the tech in 2 turns. Isn't the maximum beaker loss in a turn due to rounding just 1 beaker, or have I misunderstood?

Given all the jungle, I think sending an axe northeastwards to secure blue dot (or wherever we may want to settle) and scout some is better. But we can sure use that early war chariot out of Forbidden Fruit to kill that annoying barb axe, and then scout out the area to our south. That also means we can send the war chariot out of Adventure One southwestwards.

But I'm conflicted on the chariot-vs-worker. That worker build is beautifully set up, Seven burned a worker turn moving into the forest, and we will need more workers in the area. But we need some war chariots quickly too. I think I lean towards the latter.

As for counter-C&D, I don't think it matters much. Teams can log in and see the demos all the time, and not rely on the graph for that. And we're already far in front on score.
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Trying to get a correct sandbox. After running through the turn's actions from the one kjn posted I am 2g/t ahead when running max gold. I assume this is a combination of trade routes and unit supply. I already noticed that the MMuse warrior should be outside our borders, but isn't, in the sandbox. That can account for 1g. Since we'd need another 2 away units to cost a second gold, I am guessing that the second 1g discrepency is a trade route.

Sandbox has 2 simulated trade routes in our first 5 cities (through Gourmet Menu). I am guessing that in the game, Gourmet Menu only has one foreign route. Could someone with access to the game confirm? Thank you!


Edit: Disregard this I guess! I realized I'd switched FFruit to a wealth build in the sandbox, and that accounts for 1gpt. Along with the away warrior, everything makes sense.
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Micro requests for the current turn, t94:

1) Move axe in FFruit 1N so it can cover a worker roading outside our borders in the NE if we decide this is a good move.

2) Switch FFruit back to wealth. If we want to build the chariot, we can 1t it next turn. If we prefer the worker, we can save the overflow. Our current course of building (but not finishing) a WC removes flexibility with minimal benefit.

Edit:
3) Also I would like to move the axe in EDealers 1N this turn. It can barely leave our borders to reveal new tiles, and still be within 2t of guarding EDealers and its pig tile.
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Those sound like good ideas. Done and ended turn:

[Image: ISDG-451s.jpg]

I'm hesitant to move the Eastern Dealers axe another tile north though, because if there's a barb on the tile north of the stone we can't get the axe back before our pigs get pillaged.
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I've been looking at the ways the barb axe can move, and I think we need to finish the war chariot in FF this turn (by working gold+corn).

[Image: ISDG-447s.jpg]

When we end turn, the barb axe will probably move NE or NW. If it moves NW it threatens our roading party, so we will have to cover it with our axe and warrior on T95, and it will probably suicide as the turn rolls.

But what happens if the barb axe wins on T96? If we have the WC available on T96 it will be 1E of Focal Point, but we'll have a highly promoted barb axe next to a single warrior and two workers (no, I doubt we'd want to risk a warrior-vs-damaged axe unless we absolutely must).

But the worst case is if the barb axe goes NW, and then is on the copper on T96. Then we only have an axe to cover the city or kill the barb.

Yeah, from a development standpoint it's much better to delay that WC, but I'd rather deal with a small sure disruption in Forbidden Fruit than a huge disruption in Focal Point.

ETA: cross-posted with Sullla
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Just want to note that the CFC chariot could pose a threat. They could conceivably position it so that a war declaration would kick it out to the tile SW-SW of Focal Point and then capture the city from there. Of course I doubt they'd do anything that foolishly aggressive, but if an easy way pops up to cover that, we could do so.
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A war declaration would likely teleport the chariot eastward toward their cities even if that is a greater distance. Seven has the exact formula, I don't remember. But they could definitely manually move outside and then declare, sure.
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(February 1st, 2013, 11:03)T-hawk Wrote: Just want to note that the CFC chariot could pose a threat. They could conceivably position it so that a war declaration would kick it out to the tile SW-SW of Focal Point and then capture the city from there. Of course I doubt they'd do anything that foolishly aggressive, but if an easy way pops up to cover that, we could do so.

I don't mean to diminish you point but... the odds of that are probably something along the line of spearman vs. tank odds smile

Kalin
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