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Micromanagement Sims/Planning

(February 2nd, 2013, 17:12)SevenSpirits Wrote:
Quote:Worker H goes 1N and cottages the triple-shared grass.

As I mentioned in the main thread, I think this guy needs to go to FP's plains hill to build that mine.

Well, I don't have a finished micro plan of yours right now to compare with, and we will get the mines up on T99 even if H doesn't join in.

(February 2nd, 2013, 17:12)SevenSpirits Wrote:
Quote:Note that the corn and gold will swap back between MM and FF next turn, for very quick growth in FF for a few turns.

Yeah, I was doing it in the other order for flexibility/conservatism reasons (wasn't sure if we wanted to grow MM or FF next, after this FF growth), and wanted to leave tech options open. Looking closer, I realize it also has the effect that we get more free double-wealth-build if someone finishes great wall in between our next two production turns. Overall I am leaning towards staying with what Sullla did, namely raise research so we get Mono this turn and use the MM library on the gold.

Yeah, this is very much a style-of-play thing. But more failgold is good, that's true.

We also have plenty of margin here - we're definitely out of sweating-beakers stage of the game.
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(February 2nd, 2013, 17:20)SevenSpirits Wrote: Uh yeah. This is my bad for forgetting again that our capital doesn't have hinduism. (How have we not gotten a free spread yet?) Of course we shouldn't spread hinduism to AO just to build a missionary for ST! lol The only reason I had AO doing it is it was close enough to get hinduism there for the aqueduct build.

You realise how much I sweated over and planned that chained missionary build? Easily the hardest thing to plan out in the entire plan!
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I bet!
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(February 2nd, 2013, 17:24)kjn Wrote: Well, I don't have a finished micro plan of yours right now to compare with, and we will get the mines up on T99 even if H doesn't join in.

You have Q mining that hill.

The point of moving H east was so he could take over this job from Q, so that Q could help with the new jungle city.
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Ah. That's the trouble with working from unfinished plans without notes on the future direction. Yeah, another worker in the east will be quite helpful. One reason I could finally grow MM was because FF ended up tile-starved.
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Just wanted to pop in and say you guys are awesome thumbsup. You all are also quite possibly witches, but I don't mind witches as much when they're on my team.
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Updated my micro plan through t99. Highlight: with some wealth builds in low-hammer cities we'll get Monarchy a turn sooner, so we can revolt to better civics t99 and get the OR bonus on the aqueduct. (This last part alone almost recoups all wealth build hammers!)

I'll be back later tonight and provide a save stack too.
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(February 2nd, 2013, 19:51)SevenSpirits Wrote: Updated my micro plan through t99. Highlight: with some wealth builds in low-hammer cities we'll get Monarchy a turn sooner, so we can revolt to better civics t99 and get the OR bonus on the aqueduct. (This last part alone almost recoups all wealth build hammers!)

Awesome! thumbsup
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jive

I'm looking through it right now. Nice that you've managed to reduce the whips going into the HG preparation.
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I think we'll get MoM t107 with hardly any pain. Will only need two workers to chop 4 forests, and a worker whip to get a couple extra hammers and 1 worker turn to finish the roaded forest chop. I don't even think we have to work any forests.

T106 is possible only by whipping the wonder for 3 pop and using more choppers, or equally painful means.
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