February 5th, 2013, 20:31
Posts: 13,214
Threads: 25
Joined: Oct 2010
Yeah I forgot we both have Construction, whoops. Good thing that didn't matter with regards to which tiles his units could hit.
I just gifted a 3 whip unhappy city to an AI in a sandbox and then gave myself enough great spies for city visibility. There are no whip unhappy faces after the gift.
February 5th, 2013, 20:40
Posts: 17,480
Threads: 78
Joined: Nov 2005
(February 5th, 2013, 20:31)NobleHelium Wrote: Yeah I forgot we both have Construction, whoops. Good thing that didn't matter with regards to which tiles his units could hit.
I just gifted a 3 whip unhappy city to an AI in a sandbox and then gave myself enough great spies for city visibility. There are no whip unhappy faces after the gift.
Better late than never i suppose
February 6th, 2013, 01:48
(This post was last modified: February 6th, 2013, 01:53 by flugauto.)
Posts: 1,718
Threads: 4
Joined: Apr 2012
(February 5th, 2013, 20:31)NobleHelium Wrote: Yeah I forgot we both have Construction, whoops. Good thing that didn't matter with regards to which tiles his units could hit.
I just gifted a 3 whip unhappy city to an AI in a sandbox and then gave myself enough great spies for city visibility. There are no whip unhappy faces after the gift.
The whip gifting works if the recipient is human or on your team.
February 6th, 2013, 14:11
(This post was last modified: July 1st, 2020, 14:02 by scooter.)
Posts: 15,308
Threads: 112
Joined: Apr 2007
Quickly:
Yep, there's the random galley I managed to get 1 tile behind with a screwup. So we put 2 axes on it - I think it'll work out fine. So the first turn drop will just be 12 2-movers (the axe is the GG axe and is 2 moves). Here's how we're keeping things together:
We can't even afford hammers, heh. Max commerce it is. Also, this makes me laugh:
Not only did the barbs settle the Worst City Ever, they did it TWICE.
February 6th, 2013, 15:15
Posts: 17,480
Threads: 78
Joined: Nov 2005
We did a galley in WC???
With 10t of peace there's no need to build a 9th galley. We need units for the follow-up wave
February 6th, 2013, 15:36
Posts: 13,214
Threads: 25
Joined: Oct 2010
We can always sell the galley to Lewwyn.
February 6th, 2013, 15:46
Posts: 15,308
Threads: 112
Joined: Apr 2007
(February 6th, 2013, 15:15)pindicator Wrote: We did a galley in WC???
With 10t of peace there's no need to build a 9th galley. We need units for the follow-up wave
Glad you caught this. Turn hadn't rolled yet, so I logged in and swapped it to an axe. There's still 20h invested in the galley - mainly from before the peace deal - but this ensured the chop went into an axe.
February 6th, 2013, 15:54
Posts: 17,480
Threads: 78
Joined: Nov 2005
(February 6th, 2013, 15:46)scooter Wrote: (February 6th, 2013, 15:15)pindicator Wrote: We did a galley in WC???
With 10t of peace there's no need to build a 9th galley. We need units for the follow-up wave
Glad you caught this. Turn hadn't rolled yet, so I logged in and swapped it to an axe. There's still 20h invested in the galley - mainly from before the peace deal - but this ensured the chop went into an axe.
Noble, you want to try to figure if a granary is worth building? Will it make up it's cost in 10t? I assume Commodore is just going to rinse & repeat his attack
February 6th, 2013, 15:56
Posts: 15,308
Threads: 112
Joined: Apr 2007
Only Lewger is left to play, so if you want those hammers going into something else it needs to be decided pronto. I seriously doubt the granary will be useful. Our finances are so bad that we're probably going to be spending 5 turns without slavery here pretty soon.
February 6th, 2013, 15:58
Posts: 17,480
Threads: 78
Joined: Nov 2005
(February 6th, 2013, 15:56)scooter Wrote: Only Lewger is left to play, so if you want those hammers going into something else it needs to be decided pronto. I seriously doubt the granary will be useful. Our finances are so bad that we're probably going to be spending 5 turns without slavery here pretty soon.
Wait, that's brilliant. Why not revolt this turn???
|