February 8th, 2013, 16:14
Posts: 17,815
Threads: 161
Joined: May 2011
I'll hop in and pause, no worries, Bigger said he'd probably need it.
February 8th, 2013, 17:07
Posts: 1,255
Threads: 5
Joined: Nov 2011
(February 8th, 2013, 16:14)Commodore Wrote: I'll hop in and pause, no worries, Bigger said he'd probably need it. Don't pause because of us...I got that handled. Pausing for Bigger is fine.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
February 8th, 2013, 18:33
Posts: 6,141
Threads: 10
Joined: Mar 2012
so what happenned, was there a pause? I see us, scooter, and 3 amigos still need to play. just want to confirm the turn was paused before I log in and take care of it.
Please don't go. The drones need you. They look up to you.
February 8th, 2013, 18:38
Posts: 23,383
Threads: 132
Joined: Jun 2009
Yes it was paused, but if you could leave it paused after you end turn it would be greatly appreciated.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 8th, 2013, 18:47
Posts: 6,141
Threads: 10
Joined: Mar 2012
(February 8th, 2013, 18:38)Krill Wrote: Yes it was paused, but if you could leave it paused after you end turn it would be greatly appreciated.
yeah I can wait for confirmation from scooter and cfcjester to unpause. I'll take a little bit to play anyway, since we're not just waiting on me .
Please don't go. The drones need you. They look up to you.
February 8th, 2013, 19:30
Posts: 1,255
Threads: 5
Joined: Nov 2011
I ended turn...thank Krill for his persuasion.
Now on to my rant...
Sequential turns DOESN'T REQUIRE double movement rules. In fact, they are counter productive...by the house rules, I already got notified I would be attacked (by PM). So f****** stupid. It is IMPOSSIBLE to double move with sequential turns.Seriously, this rule has no place in a sequential turn game. Just my opinion ofc but I didn't get to Deity without knowing the rules of the game. Wtf, "you have to end the turn cause I'm going to attack and I don't want to double move"...really, stupid rule with no purpose.
The rules are what they are (this game anyway) but a re-visit of the sequential game rules would be welcome. The double move rule should be axed imo (because it makes no sense).
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
February 8th, 2013, 19:34
Posts: 6,141
Threads: 10
Joined: Mar 2012
(February 8th, 2013, 19:30)CFCJesterFool Wrote: I ended turn...thank Krill for his persuasion.
Now on to my rant...
Sequential turns DOESN'T REQUIRE double movement rules. In fact, they are counter productive...by the house rules, I already got notified I would be attacked (by PM). So f****** stupid. It is IMPOSSIBLE to double move with sequential turns.Seriously, this rule has no place in a sequential turn game. Just my opinion ofc but I didn't get to Deity without knowing the rules of the game. Wtf, "you have to end the turn cause I'm going to attack and I don't want to double move"...really, stupid rule with no purpose.
The rules are what they are (this game anyway) but a re-visit of the sequential game rules would be welcome. The double move rule should be axed imo (because it makes no sense).
umm, the problem is - we aren't playing a sequential game. we have played turns really quick in this simultaneous game, but it would be just about impossible to play an 11 team game in sequential.
Please don't go. The drones need you. They look up to you.
February 8th, 2013, 19:37
Posts: 7,658
Threads: 31
Joined: Jun 2011
We're playing simultaneous turns, not sequential, which is why a double move agreement (as in, to not do it) is absolutely required. For why it is necessary go read PB7 and the clusterfuck that became. Not avoiding double moves is the way to the dark side, avoid it at all costs.
February 8th, 2013, 19:40
Posts: 7,658
Threads: 31
Joined: Jun 2011
Xposted with bigger, my phone is slow I was going to mention game speed on seq turns but it takes too long to type on this thing.
February 8th, 2013, 19:40
Posts: 1,255
Threads: 5
Joined: Nov 2011
(February 8th, 2013, 19:34)Bigger Wrote: (February 8th, 2013, 19:30)CFCJesterFool Wrote: I ended turn...thank Krill for his persuasion.
Now on to my rant...
Sequential turns DOESN'T REQUIRE double movement rules. In fact, they are counter productive...by the house rules, I already got notified I would be attacked (by PM). So f****** stupid. It is IMPOSSIBLE to double move with sequential turns.Seriously, this rule has no place in a sequential turn game. Just my opinion ofc but I didn't get to Deity without knowing the rules of the game. Wtf, "you have to end the turn cause I'm going to attack and I don't want to double move"...really, stupid rule with no purpose.
The rules are what they are (this game anyway) but a re-visit of the sequential game rules would be welcome. The double move rule should be axed imo (because it makes no sense).
umm, the problem is - we aren't playing a sequential game. we have played turns really quick in this simultaneous game, but it would be just about impossible to play an 11 team game in sequential. Wrong word, I meant simultaneous...Sorry I am pretty drunk and I do get confused on words. Anyway, except for the wrong terminology, I stand by my words. Thanks for the correction.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
|