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Dot mapping

As for HEpic in Horse Feathers or Sooooocity? I'd love to specialise it into Sooocity, but I think it really depends on how developed it will be in the 30 turns or so it'll take to get Literature. It'll take 5 worker-turns to mine each clear hill, and a minimum of 9 for the jungle hills. Not to mention 10 minimum for any farms in the jungle (we'll need a couple just to get a decent amount of growth to stagnate to the correct size).

My gut feeling is that we're better off developing Sooocity at a more regular pace so workers can be used more efficiently on the rest of our empire. Horse Feathers on the other hand is quite mature and can bang out the HEpic very quickly, as well as the rax/stables that we want in anticipation of our knight rush.
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Scratch most of our plans for a dyes city, at least to the east of The Covenant:




That's WPC's newest city, right there.
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Not surprising. I expected them to snatch up the dyes once they saw our city encroaching on them, although they probably would have settled it soon regardless. We can always trade for the dye?
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One less city to settle, should make our priorities easier. smile
I have to run.
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Any revelations in the northwest around the ivory from newly revealed tiles?
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Nothing of interest revealed close by. I will probably get the new sandbox up later today.
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So it's confirmed that the only food within range of the ivory is the plains cow (which isn't really food)?
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Correct.
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There's been scattered posts about city specialization, but I haven't seen any focused discussion. With infra buildings coming online now, I think it's time to hash these out.



Here's how I see it:

Adventure One: Commerce. With Palace and Oxford, this city will be our best science city for ages, rivaled only by Gourmet Menu

Mansa's Muse: Commerce. Our shrine city calls out for Wall Street. The land ain't bad for production either, so the city will keep up with multiplier buildings easily. If we somehow make it to the corporate age, this city will be ready.

Gourmet Menu: Commerce. Not really good enough for a National Wonder, but very strong in its own right. Along with slightly less cottage potential than the previous two, the city will be limited by low production. It will always struggle to keep up with the cutting edge commerce multipliers that AO and Mansa will be able to push out.

Focal Point: Production. The only real commerce potential is in babysitting cottages until they are taken over by better developed neighbors. The biggest limit to this city's production is health: without a coast or a river, this city will always struggle to keep health up. What about Heroic Epic here? The city is strong, and will get stronger as we upgrade workshops... but it doesn't really need to build many buildings. It can go all-military much sooner than Horse Feathers (our other HE candidate)

Tree Huggers: Blank slate. Would be an awesome workshop city, or could cottage cheese everything. We don't really need to decide until we carve out the jungle, and by then the need will likely be obvious.

Seven Tribes: Production. I think workshops would be a good fit here. This city can power our expansion to the south with workers/settlers while the core cities are busy with multiplier buildings. Also, military pump in proximity to CivPlayers, if we need it.

Horse Feathers: Hybrid. Moai is a good fit here, but after that we're left with a city of good commerce AND good hammer potential. With all that coastal commerce, I think we'll want markets and universities in here someday. This city has been discussed for Heroic Epic, but I'm not sure. It will always be distracted by infrastructure.

Forbidden Fruit: Commerce. Good but not great.

Eastern Dealers/Starfall: specialty. These cities get National Epic and Globe.

Brick by Brick: Production. As a border city with our most troublesome neighbor, this city has to go production. Defense not only for itself, but to protect the northern Pacyderm Province. That city will NOT have enough hammers to provide its own defense.

The Covenant: Hybrid. This city has good land for commerce, but it's too isolated right now for safe cottages. Maybe production until after the German war, then re-evaluate?


KJN said:

Boldly said:
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I don't view having a market in the HE city as that big a blow against it - it's a decent happiness building once we have ivory, and if we can grab fur it's a quite good happiness building. That said, I like the idea of HE in Focal Point better than many of the other alternatives bandied about.

Focal Point gets 16 base hpt, 32 while building military, 36 with a forge. We can basically cap this city at size 6. That's 2t for every medieval unit but knights and trebuchets. But then it's stuck there until we can get decent workshops and effective farms.

Horse Feathers gets a lots more hammers, though. At size 6 it hits 15 (working resource tiles and two grass mines), but it can easily grow much larger. At size 13 (for which it will likely need a market) it pulls out 24hpt with a +2 food surplus (and without using the desert hill either). That's a 48 while building military, 54 with a forge. At size 14 working the desert mine, we can 2t cavalry.

So I think the best argument against the HE in HF is that it's too good a city location to spend time on non-stop military.

As for Tree Huggers, I think we can put it all on commerce. We've already started that route, with the library and a few cottages. What about going all-workshop in the proposed rice city west of it?
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