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Intersite Game - Turn Discussion Thread

Can the worker on the hill by FP move to a forest to chop into MoM? Or do we have other workers tasked with that job?

Worker whip into Moai at HF sounds good, but I'd rather start the worker next turn than wait until we're at the happy cap. The worker whip is more efficient at lower sizes and it's good to get the worker sooner. Then we can grow to the happy cap while slowbuilding the rest of the statues.
I have to run.
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I tested the happiness in Seven Tribes earlier today while sandboxing. It works out - the wine will stop the unhappiness, so we can get that last XP on Lew.

I think it'd have been better to go more due west with Sian (our W2 axe) - that jungle belt makes for quick movement. We appear to be offset slightly north and south of each other, and we (and likely the Germans) are on the north end, so I guess Apolyton is somewhat south of the Germans (compare us and CFC). I'd also like to move Wyn closer to Brick by Brick - maybe to SW of the ivory?

Your plan for L sounds good. We can always use M or O for some extra chopping help around Focal Point, on the already roaded forest.

I'd move our axe by Starfall towards FP, so we have a backup unit if our first axe gets an unlucky loss.

Your conceptual plan for Horse Feathers sounds good. A settler from Gourmet Menu, Adventure One, or Tree Huggers can all reach the city and board a galley in the turn it's born, so there is no turn advantage from using HF for settler whips.
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Would you consider 2W of ivory for a city? If so, Axe should move SW to check more tiles for food.
Mwin
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L wasn't given instructions in part because of the nearby barb. An option I considered was to road towards south city. If not, maybe moving to a forest to chop is best. I don't think cottaging is good.
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(February 14th, 2013, 17:44)MWIN Wrote: Would you consider 2W of ivory for a city? If so, Axe should move SW to check more tiles for food.

Yes, I agree with this - we should move the axe SW to check for food, even if we're not likely to plant that far west.

If we're going to road with worker L, I would road in place since it's currently on a hill. I would probably bring the axe near SF back to help the other axe on the copper to make sure we take out the spear to avoid it disturbing our workers.

If we're going to whip a worker into Moai at HF, let's do it starting next turn when we're size 8. There's no particular reason to grow onto more coast tiles before we've finished Moai.
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Are we not interested in an immediate settler whip in HF for the ivory?
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I'm interested in that.
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(February 14th, 2013, 21:56)SevenSpirits Wrote: Are we not interested in an immediate settler whip in HF for the ivory?

Interested. Has my vote.
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I'm down.
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(February 14th, 2013, 20:22)NobleHelium Wrote: If we're going to road with worker L, I would road in place since it's currently on a hill. I would probably bring the axe near SF back to help the other axe on the copper to make sure we take out the spear to avoid it disturbing our workers.

I agree with these. I think we should put 1t into a road IN PLACE with worker L, move the nearby axe onto the forest with the chopping worker to cover him, and bring the other (wounded) axe back along the road, too.

Reasons:

* That hill is a good tile to road.
* I don't think we want to take a 90% shot where failure could mean having to fall back from chopping the forest and maybe even losing a mine to pillaging, in addition to losing an axe. We'd really rather defend the one vulnerable worker. Worker L roading on the hill can go do something else if the barb spear threatens him - it's not that big a deal.
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