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Intersite Game - Turn Discussion Thread

Current religion status, and note that the sandbox is only accurate as far as we are concerned, not with other teams (except for techs that we don't know):

We: Hindu state and shrine; confucianism in one city
WPC: no religion
Spanish: no religion
Apolyton: no religion
Germans: no religion
CivFr: no religion
CivPlayers: Buddhist state; founded buddhism and confucianism
CFC: Jewish state, founded judaism
Univers: no religion

So once we can spare some hammers for missionaries I think both WPC and the Germans will be interested in Hindu missionaries. CFC might or might not be interested.
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Yeah, I don't want to sound like a jerk here or anything, but if you want to contribute to the team discussions, you need to be paying at least minimal attention to what's actually taking place in the game. crazyeye You don't need to be a micromanagement wizard to know where our cities are located, or the fact that CivPlayers founded Buddhism and has been running it as their state religion for the last 30 turns (visible on every single screenshot).
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Obviously I don't expect to swap missionaries with CivPlayers. Now that our shrine is up, it is worth exploring to see if WPC or the Germans are interested in a missionary. I would love for the Germans to spread our religion for us, if they're willing. We lose nothing by asking and I'd rather they put a few hammers into spreading our religion (and doing minor fundraising for us) than into either of units or buildings that may be destroyed when we come to take their cities later.
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Making missionaries of extra religions just for the monastery isn't particularly efficient. It's over 100 hammers total (considering the chance of failing) for 10% science that expires halfway through the game. Maaaybe for a big Bureaucratic capital, but for everything else the hammers can find better investments.
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(February 16th, 2013, 10:50)T-hawk Wrote: Making missionaries of extra religions just for the monastery isn't particularly efficient. It's over 100 hammers total (considering the chance of failing) for 10% science that expires halfway through the game. Maaaybe for a big Bureaucratic capital, but for everything else the hammers can find better investments.

dito
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(February 16th, 2013, 10:50)T-hawk Wrote: Making missionaries of extra religions just for the monastery isn't particularly efficient. It's over 100 hammers total (considering the chance of failing) for 10% science that expires halfway through the game. Maaaybe for a big Bureaucratic capital, but for everything else the hammers can find better investments.

This is the only place I'd want the monastery. Bureaucracy cap + Academy. Possibly somewhere like GM, if we could get a second academy, but really I only see one academy being a worthwhile use of the GP, everything else being better used for empire-wide benefit through the MoM-buffed GA.
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There's not really any synergy between an Academy and a monastery anyway, since the boni are not multiplicative. Although a city emphasizing commerce can benefit from both, of course.
I have to run.
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Downside of spreading foreign religions: they will get a discount on EP vision and spy missions in the city.
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(February 16th, 2013, 16:11)novice Wrote: There's not really any synergy between an Academy and a monastery anyway, since the boni are not multiplicative. Although a city emphasizing commerce can benefit from both, of course.

Yeah, but we'll have Bureaucracy. It's probably not a bad investment.
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Quick request: since we lost the War Chariot to a barb we don't have a unit handy to check out that plains hill city that CivPlayers has east of the river. Could we send the axeman on the wine 1SE this turn to get visibility on the city tile?

I'd probably also move the spear to the wine as well, if CivPlayers has a chariot lying around and decide to break the NAP.
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