Big update for turn 80/200 AD:
I was greeted by a proposal from Old Harry to trade Crabs for my Horses. I accepted; I'm not sure why he offered the Crabs, since I already have two, but I was afraid sending the offer back as Horses for free would delay the deal a turn (I don't think it would have, but why risk it?) I'm not using my Horses right now, and I need Serdoa to not steamroll Old Harry right now for me to have a shot at winning the game. In retrospect, I probably should have asked for gold per turn in exchange, but I didn't think of that at the time (and I did ponder it for a few minutes). At least this will come as close as one can to building good relations in a non-diplo game.
Obviously, this meant Old Harry's supply of Horses had been cut off. Sure enough:
I should have taken a screenshot from when I had line-of-sight on Exeter as well; it contained maybe a half-dozen units, divided evenly between axes and chariots (no spears; no wonder Old Harry wants Horses). Of course, Serdoa's wounded units will be behind the city; for now I wanted to see what Old Harry had left to determine if Serdoa would be able to waltz through Old Harry's remaining cities like he had through old Ipswich and Halifax (whose ruins you can see in the top right). Probably not, but I don't think Old Harry will be in a position to counterattack anytime soon, either. The best we can hope for is that he'll be able to slaughter Serdoa's stack in the open ground between Exeter, Crewe, and Altrincham (by the way, what is Old Harry's naming scheme? I can't figure it out).
The power graph is frightening:
Apparently Serdoa did not take many casualties in that assault, but Old Harry did. How is that possible? Did Serdoa not have to trade units to take down the defenders' health? Not even catapults for the collateral? Does he somehow have units more advanced than the rest of us, that I by chance haven't seen yet? If so, we're in trouble. Or did he produce so many units this turn that it just looks like he didn't take many casualties? Presumably, and it is to be hoped, the latter.
Speaking of how advanced Serdoa's units are, it appears I did not gain research visibility on him because he dumped a bunch of EP into me (I know, who ever shows a screenshot of the espionage screen?):
At the end of last turn it was 108 points invested, 108 to see research. Also, it seems his espionage spending has gone up (I know, who ever shows a screenshot of the espionage graph?):
Surely that means he's researched Code of Laws and built a courthouse. Well, I just researched Code of Laws too; as you can see, I'm on to Metal Casting.
My current tech plan (subject to change, since it's long-term) is Metal Casting - Construction? - Machinery - Civil Service? - Feudalism - Guilds. My current general construction plan for my mature cities (now including Machu Picchu) is finish current builds - whip courthouses - regrow on barracks - whip forges - regrow on catapults? - multiple rounds of crossbowmen, plus catapults and spears for support. We'll see how well I can make it work (keeping pace between the techs and builds). It has long since become obvious to me that Serdoa is everyone's top enemy in this game and needs to be stopped. If I can put out crossbowmen while Serdoa's still on ancient units I think I can win some significant victories without overwhelming force ratios (which I will be unable to reach). If not, I will have to use them for defence while continuing up that path to knights, and hope for knights against crossbows and longbows and not cataphracts or pikes. Again, it would be really helpful to have tech visibility on Serdoa here on in, especially since this plan involves whipping a lot of commerce tiles and sacrificing markets for crossbows on the assumption Serdoa has crashed his economy. Sadly, I'm not skilled enough in reading the graphs to know.
Anyway, I won't discuss specific war plans at this point because I am still considering them, but now you all have some important and hopefully interesting information about my future intentions: I have decided to launch an offensive war against Serdoa at the earliest opportunity (which I feel is daring for me to do in my first multiplayer game ever, against such a skilled player). I don't feel that either letting Serdoa conquer Old Harry while trying to tech up or attempting a parallel conquest of Azza will result in anything but my eventual destruction at the mandibles of a monstrous Zerg empire. I feel I must walk the path of war, even though it is uncertain and I don't know if I have the skill to pull it off.
Now, what you really want is screenshots. First, the rest of the graphs:
Now for my cities:
Yeah, I need to get some workers over to that last one. They're coming.
Finally, the location of my next planned city:
Pretty marginal, really, but it seems in this match number of cities is the name of the game. This should catch me up to Serdoa and Old Harry (pre-war, at least). I don't really want to be paying for another city right now, but again, name of the game. I'm not going to settle any other locations at present; I don't need to totally crash my economy while trying for a tech advantage.
I think that's all the screenshots I have; hopefully that gives everyone something to consider even though I know the main spotlight will be on Serdoa and Old Harry right now. Also, don't expect any drama here for several weeks; it'll take that long to prepare for war (if I'm even in a position to wage war vis-a-vis Serdoa at that point). Let's hope it's not too late.
I was greeted by a proposal from Old Harry to trade Crabs for my Horses. I accepted; I'm not sure why he offered the Crabs, since I already have two, but I was afraid sending the offer back as Horses for free would delay the deal a turn (I don't think it would have, but why risk it?) I'm not using my Horses right now, and I need Serdoa to not steamroll Old Harry right now for me to have a shot at winning the game. In retrospect, I probably should have asked for gold per turn in exchange, but I didn't think of that at the time (and I did ponder it for a few minutes). At least this will come as close as one can to building good relations in a non-diplo game.
Obviously, this meant Old Harry's supply of Horses had been cut off. Sure enough:
I should have taken a screenshot from when I had line-of-sight on Exeter as well; it contained maybe a half-dozen units, divided evenly between axes and chariots (no spears; no wonder Old Harry wants Horses). Of course, Serdoa's wounded units will be behind the city; for now I wanted to see what Old Harry had left to determine if Serdoa would be able to waltz through Old Harry's remaining cities like he had through old Ipswich and Halifax (whose ruins you can see in the top right). Probably not, but I don't think Old Harry will be in a position to counterattack anytime soon, either. The best we can hope for is that he'll be able to slaughter Serdoa's stack in the open ground between Exeter, Crewe, and Altrincham (by the way, what is Old Harry's naming scheme? I can't figure it out).
The power graph is frightening:
Apparently Serdoa did not take many casualties in that assault, but Old Harry did. How is that possible? Did Serdoa not have to trade units to take down the defenders' health? Not even catapults for the collateral? Does he somehow have units more advanced than the rest of us, that I by chance haven't seen yet? If so, we're in trouble. Or did he produce so many units this turn that it just looks like he didn't take many casualties? Presumably, and it is to be hoped, the latter.
Speaking of how advanced Serdoa's units are, it appears I did not gain research visibility on him because he dumped a bunch of EP into me (I know, who ever shows a screenshot of the espionage screen?):
At the end of last turn it was 108 points invested, 108 to see research. Also, it seems his espionage spending has gone up (I know, who ever shows a screenshot of the espionage graph?):
Surely that means he's researched Code of Laws and built a courthouse. Well, I just researched Code of Laws too; as you can see, I'm on to Metal Casting.
My current tech plan (subject to change, since it's long-term) is Metal Casting - Construction? - Machinery - Civil Service? - Feudalism - Guilds. My current general construction plan for my mature cities (now including Machu Picchu) is finish current builds - whip courthouses - regrow on barracks - whip forges - regrow on catapults? - multiple rounds of crossbowmen, plus catapults and spears for support. We'll see how well I can make it work (keeping pace between the techs and builds). It has long since become obvious to me that Serdoa is everyone's top enemy in this game and needs to be stopped. If I can put out crossbowmen while Serdoa's still on ancient units I think I can win some significant victories without overwhelming force ratios (which I will be unable to reach). If not, I will have to use them for defence while continuing up that path to knights, and hope for knights against crossbows and longbows and not cataphracts or pikes. Again, it would be really helpful to have tech visibility on Serdoa here on in, especially since this plan involves whipping a lot of commerce tiles and sacrificing markets for crossbows on the assumption Serdoa has crashed his economy. Sadly, I'm not skilled enough in reading the graphs to know.
Anyway, I won't discuss specific war plans at this point because I am still considering them, but now you all have some important and hopefully interesting information about my future intentions: I have decided to launch an offensive war against Serdoa at the earliest opportunity (which I feel is daring for me to do in my first multiplayer game ever, against such a skilled player). I don't feel that either letting Serdoa conquer Old Harry while trying to tech up or attempting a parallel conquest of Azza will result in anything but my eventual destruction at the mandibles of a monstrous Zerg empire. I feel I must walk the path of war, even though it is uncertain and I don't know if I have the skill to pull it off.
Now, what you really want is screenshots. First, the rest of the graphs:
Now for my cities:
Yeah, I need to get some workers over to that last one. They're coming.
Finally, the location of my next planned city:
Pretty marginal, really, but it seems in this match number of cities is the name of the game. This should catch me up to Serdoa and Old Harry (pre-war, at least). I don't really want to be paying for another city right now, but again, name of the game. I'm not going to settle any other locations at present; I don't need to totally crash my economy while trying for a tech advantage.
I think that's all the screenshots I have; hopefully that gives everyone something to consider even though I know the main spotlight will be on Serdoa and Old Harry right now. Also, don't expect any drama here for several weeks; it'll take that long to prepare for war (if I'm even in a position to wage war vis-a-vis Serdoa at that point). Let's hope it's not too late.