I'd like to play a 2v2v2v2 team pitboss game. 2v2v2v2, because it's different from what we usually do. Pitboss, because sequential team turns is a really good way to do team games. Both civs on a team can be logged in at once, and playing the turn together; but it's still a sequential turns game when it comes to interaction between the teams, so there are no timer shenanigans possible.
A good comparison game is pitboss 6. PB6 was 3v3v3v3 with a medieval start. It had issues because not all the teams worked out, but ended up being a great and interesting game anyway.
Here are settings/rules I am thinking of.
1) Ancient start. Not really negotiable. For this game I want to just throw one wrench into the machine, not several at once.
2) No talking with other teams - also not negotiable. Probably AW is best, though we can discuss this.
3) All teams having at least two players who could be considered "vets", and who are committed to the game even if other members of their team leave, and who want to play together. (Don't have to be super good or anything, just have a few games of experience.) I don't want to repeat the Team 4 disaster from PB6 with a bunch of flaky new players who disappear.
4) Suggested team size is 2-4 players. (More is allowed.)
5) Game "difficulty" should be high - probably Deity and no lower than Immortal. Why? Well the main effect of higher difficulty is to slow teching. In a game where teams have 2 players, tech rate is shared and costs are only increased by 50%. So team games make teching faster by 2/1.5, moreso than the high difficulty makes teching slower. (PB6 had a lower difficulty level, but it was appropriate there because they started in the medieval era, where techs cost more than 10x as much as starting techs.)
6) Banned: War Elephants, Spy missions, Nukes. We can discuss wonders if people want.
7) Map type: Lakes style map. Barely less water than is needed for circumnavigation to be available. Maybe 150 land tiles per player or so (so, 300 per team)? So for example a 48x48 torus could be appropriate. The PB6 map was excellent.
8) Civ/leader picks: however people want.
Interested? Please post here and also try to figure out who you might want to team with.
Teams:
Real Men of Genius 2.0
WarriorKnight
Shoot the Moon
oledavy
Brian Shanahan
HitHumanHydrasHohoho
HitAnyKey
TheHumanHydra
CFCJesterFool
Nakor
Serdoa
Lew Adores Mist
Lewwyn
Commodore
Ellimist
Scooter
BRickAstley
Pindicator
Smackdown
SevenSpirits
Mackoti
Ichabod
Not yet on a team, possibly interested:
Sian
Kjn
Qgqqqqq
Thoth
Bigger
Fintourist
A good comparison game is pitboss 6. PB6 was 3v3v3v3 with a medieval start. It had issues because not all the teams worked out, but ended up being a great and interesting game anyway.
Here are settings/rules I am thinking of.
1) Ancient start. Not really negotiable. For this game I want to just throw one wrench into the machine, not several at once.
2) No talking with other teams - also not negotiable. Probably AW is best, though we can discuss this.
3) All teams having at least two players who could be considered "vets", and who are committed to the game even if other members of their team leave, and who want to play together. (Don't have to be super good or anything, just have a few games of experience.) I don't want to repeat the Team 4 disaster from PB6 with a bunch of flaky new players who disappear.
4) Suggested team size is 2-4 players. (More is allowed.)
5) Game "difficulty" should be high - probably Deity and no lower than Immortal. Why? Well the main effect of higher difficulty is to slow teching. In a game where teams have 2 players, tech rate is shared and costs are only increased by 50%. So team games make teching faster by 2/1.5, moreso than the high difficulty makes teching slower. (PB6 had a lower difficulty level, but it was appropriate there because they started in the medieval era, where techs cost more than 10x as much as starting techs.)
6) Banned: War Elephants, Spy missions, Nukes. We can discuss wonders if people want.
7) Map type: Lakes style map. Barely less water than is needed for circumnavigation to be available. Maybe 150 land tiles per player or so (so, 300 per team)? So for example a 48x48 torus could be appropriate. The PB6 map was excellent.
8) Civ/leader picks: however people want.
Interested? Please post here and also try to figure out who you might want to team with.
Teams:
Real Men of Genius 2.0
WarriorKnight
Shoot the Moon
oledavy
Brian Shanahan
HitHumanHydrasHohoho
HitAnyKey
TheHumanHydra
CFCJesterFool
Nakor
Serdoa
Lew Adores Mist
Lewwyn
Commodore
Ellimist
Scooter
BRickAstley
Pindicator
Smackdown
SevenSpirits
Mackoti
Ichabod
Not yet on a team, possibly interested:
Sian
Kjn
Qgqqqqq
Thoth
Bigger
Fintourist