It is a bug in the new DLL. See the discussion starting here for details: http://forums.civfanatics.com/showthread...st12223113
EitB Bug Thread
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(February 16th, 2013, 02:37)Terkhen Wrote: It is a bug in the new DLL. See the discussion starting here for details: http://forums.civfanatics.com/showthread...st12223113 So set bAIPlayable to 0 for Civilization Random. Does this change anything else?
CIVLIZATION_RANDOM is not used anywhere else but at the leader selection code (which is causing the bug) and at the Revolutions code (for ignoring it). To my knowledge this change should not cause any changes besides fixing the issue. Tholal mentioned that he was trying to reproduce the issue, so we will get an "official" answer soon.
I'm not sure Nox Noctis is making things invisible correctly. I'm playing a game (at variable difficulty; currently on Immortal) and I did a deep commando cavalry strike for a worker, and it got the NN promotion. I then forgot to extract the worker, and the AI seems to have completely ignored it with its various units.
I realize this might be because the AI can do really stupid things, but you'd think it would recapture a worker sitting right next to one of its cities. I can provide a save if you'd like.
Hey, it's Ranamar!
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. (February 19th, 2013, 11:09)NobleHelium Wrote: Hey, it's Ranamar! This time I'm not making the mistake of signing up for a game and then letting a much better player play all the turns because he got the turns while I was at work. (Instead, I'll lurk and offer bad advice!) Anyway, in the interest of science, I had my worker cast reveal. It appears he was ignored and got the promotion back by the beginning of my next turn. Similarly, I captured another worker and he didn't have the promotion, but he did by the beginning of the next turn. Does the Esus Invisibility promotion get applied at the end of the turn or the beginning of the turn? I'm really shocked that even an AI which appears to be fairly whipped would not take the chance to round up the workers (and slave, because capturing workers can create slaves) that I had left lying around his territory. Horsemen don't get defensive bonuses, after all.
*waves at Ranamar*
EitB AI tends to be completely insane, I would think the only way to test this would be to save as a scenario and look from the other civ's perspective.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (December 8th, 2012, 16:53)Qgqqqqq Wrote: I can't trade Orders from heaven to Rhoanna because "we would have nothing to gain" (NTB game, but I self-researched it, also playing as Basium if thats related). Most likely cause of this is that Rhoanna already has beakers invested into the tech. The AI won't trade for a tech it is close to researching if NTB is on. AFAIK this is intended behaviour, which makes sense: if the AI trades for the tech it can't trade away the tech. If it's already invested a lot of beakers into the tech it isn't worth losing the ability to trade away the tech.
fnord
While reviewing Erebus in the Balance source changes, I found a few issues. I have not read the whole bug thread (only the first post of the EitB 0010 thread) so please excuse me if they have been reported already.
I have also seen some changes that are not mentioned in the changelog:
If I find more things when I continue I'll post them here |