February 15th, 2013, 03:25
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(February 15th, 2013, 03:18)Amelia Wrote: Do we want to bring it up to Sareln in the RB Mod now or later? If we expose it now other teams will know our weakness...
With v10 right around the corner it probably won't be able to be implemented before this game is over, so later if possible. Lurkers, please don't bring this up either.
February 16th, 2013, 22:48
(This post was last modified: February 16th, 2013, 22:48 by WarriorKnight.)
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nabaxo, you gotta be more careful with your workers. A Elohim scout has just stolen one in your border city and is threatening two more. Also, there's enough Clan/Vamp units on your border that could take your city if they wanted to, you got to be building some military.
Move your C3Shock warrior to Bryn for backup (why isn't it there already?) and send 2 fawns from Lodente as well. Switch both Bryn and Balderham to warriors and build at least 2 in both cities, sending all to Bryn. Also kill the scout with a fawn and make sure your workers are protected from here on out.
February 17th, 2013, 04:49
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Damn. I missed that scout. >_<
I will be sending more military to my border cities too.
February 21st, 2013, 05:54
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I've done my turn, but didn't end it so that someone else can found OO. WK, i've given my city to you, enter and accept it.
Nabaxo, a settler is coming out next turn for that pig/copper site, along with two workers and a centaur. I'll help you improve it, so tell me what you want for it once it's settled.
February 21st, 2013, 10:23
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Well... I told Amelia to end turn first, so I could finish OO while running max gold as possible. Unfortunately Amelia miscalculated somehow (I'm not even sure how) so the Kurio's now have the zealot. ![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif) Good news is that it appeared in a city that kurio's just settled for me and gifted this turn, so it doesn't really cause a delay. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) Amelia, I need to haste your zealot so it can reach underat next turn (although I don't think it can spread religion if its out of movement right?) so don't end turn until that's done.
With OO done, next is Military Strategy which should be done 2t. I know we've already decided on Mil Strat -> Currency -> Priesthood but I'd like to slot Necromancy in there somewhere, ideally after Mil Strat. Reason is for the Entropy mana, which is key for Govannon once I build him. If you guys are wondering, I'm teching RoK because I make negative beakers at 0%, so may as well be for something we'll never use.
Incidentally Amelia, why are you building Alchemy Labs? I suppose the research bonus is useful, but they are mighty expensive and we need all the units we can get right now (especially with you being Kurio's). I might be able to understand one in your cap, but in your other two less improved research cities? (esp since one of them lacks a tailor)
February 21st, 2013, 15:51
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I just randomly clicked something, will go back to them later. Kinda panicked over that finishing OO.
I'll swap them when i go in next turn with a more calm look.
Btw, Entrophy? What does it give?
February 21st, 2013, 19:48
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(February 21st, 2013, 15:51)Amelia Wrote: I just randomly clicked something, will go back to them later. Kinda panicked over that finishing OO.
I'll swap them when i go in next turn with a more calm look.
Btw, Entrophy? What does it give?
I logged in and changed it to Military Strategy for you, as Math doesn't appeal right now.
Entropy gives Rust, which is a enemy effect spell that can remove weapon promo's and apply Rust promo (-10%), very useful against all the metal units Clan has (giving it to Govannon will give us several shots at removing everything if we can get 1 tile away from them). Also gives Death, which I underrated before and we could find good use for right now with skeleton garrisons if we have to abandon Glorairaine, and Shadow/Chaos are decent as well although I doubt we'll get them.
February 21st, 2013, 22:33
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nabaxo, I think you just lost Bryn. Will log in and confirm once Team Thoth are done.
February 22nd, 2013, 01:53
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February 22nd, 2013, 02:07
(This post was last modified: February 22nd, 2013, 02:18 by WarriorKnight.)
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You'll definitely have to switch to Conquest next turn, and I'd suggest Military State as well. Build warriors everywhere until further notice, and draft a warrior in Balderham as well (since they can hit that city next turn, and probably have enough there to raze that too ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) ). In fact if Balderham falls (likely) they can go after the Kurio city too, which is disastrous.
I'd send some stuff down to help but Clan have 5x that many units on my border, so I'm kinda pinned down. Can Kurio's send anything? (in fact anything that isn't close to Glorairaine should be send to reinforce)
Any chance you can pillage that road SW of the stack somehow? Would buy us a turn from his non-mounted units.
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